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RimWorld => Releases => Mods => Outdated => Topic started by: BajtMe on January 11, 2015, 10:46:12 AM

Title: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: BajtMe on January 11, 2015, 10:46:12 AM
(http://i59.tinypic.com/2d5roz.jpg)

Tiny hotfix. Changed the jumpsuits to cover arms and legs as well as torso. Download the "Apparel_USCMC.7z" file at the bottom of this post and unzip it to "Mods\USCMC\Defs\ThingDefs" Overwrite the old file.

This mod adds Colonial Marine equipment from the alien movies.
Included are:
- M3 Personal Armor (Male, female and hulk. Thin pawns will use the male type armor which works well. I will probably not be adding a Fat type armor, i'm just too lazy.)
- M10 Ballistic helmet
- M41A Pulse Rifle
- T-shirt with "marines" across the chest for all body types.
- Jumpsuits for all body types.

The armors offers a bit less protection than the vanilla power armor but also gives less work speed and movement penalty.
The Jumpsuit gives a small work speed bonus and has some heat protection but can not be worn with the armor. the t-shirt just makes you look badass.
The M41A rifle uses a modified version of Project Armory's M81 def file (https://ludeon.com/forums/index.php?topic=1950.0 (https://ludeon.com/forums/index.php?topic=1950.0)) and has pretty much the same stats. I made my own textures though so i wouldn't feel like such a leech.  ::)

I have added a link to download a 7zip containing the .PSD files for the mod. They are a bit of a mess but should help in case anyone wants to change/fix something. Now also contains PSD's for the overalls from my "Labourer Apparel" mod.
http://www.filedropper.com/uscmcpsd_1

This is my first mod for Rimworld and i am bound to have messed something up, so please let me know if you have any problems.

Feel free to use any resources from this mod for your own projects.


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

[attachment deleted due to age]
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: bullet on January 11, 2015, 11:13:24 AM
looks very cool!
A couple of questions, if you don't mind:
units of other factions may spawn with these things? ( and what should be changed to avoid this?)
How about crafting process of these  things?
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: Professor Cupcake on January 11, 2015, 11:29:53 AM
Does the armour give them negative damage resist, so they die quicker?
Would be pretty authentic if that were the case :P
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: Romi on January 11, 2015, 11:46:19 AM
awesome
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: perci2112 on January 11, 2015, 11:51:38 AM
does this give them a false 'badass' bonus? lol
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: BajtMe on January 11, 2015, 11:54:30 AM
There is currently no way to craft these items. I was struggling just getting the items in game with proper stats. I will have to learn more about .def files before i can add crafting. They SHOULD however be available from traders, and they can be added with starting resources (last step before launching) in Edb Prepare Carefully mod.
You can NOT make starting colonists wear the items from start with EdbPC though. Because the items can't be recolored the interface will go *spop* if you try to equip them in the character creation menu when using EdbPC. Many mods that add gear have this problem and i don't think there is a workaround for it.   
I have no clue how to make items spawn/not spawn on different factions, any info on that would be appreciated. And no, they don't have negative damage resist.  :P
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: Evul on January 11, 2015, 12:11:32 PM
Looks awesome! O.O
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: john pretzel on January 11, 2015, 02:01:23 PM
Great artwork. Spot on. Can you add a red bandana like vasquez had in the 2nd movie? Red, black, green.. you can diverse.  :D
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: Rikiki on January 11, 2015, 03:22:26 PM
You should look at the tags in the xml def of your apparel to know who will be able to equip your items:


      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
      </tags>

These tags mean outlander/spacer humanoïds can equip this. So tribals will not.
Ask Shinzy, he is the apparel's tags master. :D
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: EdB on January 11, 2015, 03:29:39 PM
Quote from: BajtMe on January 11, 2015, 11:54:30 AM
You can NOT make starting colonists wear the items from start with EdbPC though. Because the items can't be recolored the interface will go *spop* if you try to equip them in the character creation menu when using EdbPC. Many mods that add gear have this problem and i don't think there is a workaround for it.

Be sure you have a newer version of the Prepare Carefully mod.  I believe I fixed this problem in version 1.5.1.  Please let me know if you're still seeing the issue in the latest release.  I just started a game, and I was able to dress up my colonists with colonial marine apparel, no problem. 

Great work on the mod.  It looks great!
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: Epyk on January 11, 2015, 06:20:35 PM
Those textures are looking fine.
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: StalkerCZ on January 11, 2015, 09:00:34 PM
Thumb UP ! :)
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: BajtMe on January 12, 2015, 01:54:17 AM
Quote from: Rikiki on January 11, 2015, 03:22:26 PM
You should look at the tags in the xml def of your apparel to know who will be able to equip your items:


      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
      </tags>

These tags mean outlander/spacer humano�ds can equip this. So tribals will not.
Ask Shinzy, he is the apparel's tags master. :D
Thank you.  :)

Quote from: EdB on January 11, 2015, 03:29:39 PM
Be sure you have a newer version of the Prepare Carefully mod.  I believe I fixed this problem in version 1.5.1.  Please let me know if you're still seeing the issue in the latest release.  I just started a game, and I was able to dress up my colonists with colonial marine apparel, no problem. 

Great work on the mod.  It looks great!
Not sure how i missed that update. There are so many new mods and updates popping up right now it's got my head spinning. Glad to hear that little issue has been fixed, EdB Prepare Carefully mod is now officially perfect.    :D
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: Dragoon on January 12, 2015, 04:03:51 AM
This is great  ;D
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: noahdaorkyboy on January 12, 2015, 05:37:37 AM
this is awsome!i hope you stick with this mod. im not talking anything like the great war mod with tanks and a bunch of factions, but it would be cool if you add the marines, xenos, and wey-yu mercs as factions, and add more weapons. i hate to use this game for example, but look at aliens colonial marines. it had a good amount of guns, although i would be happy with the smart gun added. all in all very good so far and i would love to see more stuff added.
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: BajtMe on January 12, 2015, 09:49:12 AM
Smartgun is coming eventually if i can make it look ok. Its basically just a long stick with a bunch of other sticks attached to it, so at low resolutions it tends to look like.... a stick. ^^ I doubt i will get around to making the harness though. A bandana or two might also make an appearance.  :)
Title: Re: [MOD] (Alpha8) Colonial Marines
Post by: john pretzel on January 12, 2015, 10:56:13 AM
Check this out:

(http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/insert_main_wide_image/public/aliens-2.jpg?itok=Af9XEmi8)

Could help you get started  :)
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: BajtMe on January 13, 2015, 01:27:35 PM
Added a small hotfix. It's nothing you REEEALLY need but i suggest you get it. I had forgot to set the jumpsuits to cover legs and arms. I also discovered you can wear the jumpsuits with the armor, which was not intended, but i kept it in cause i kind'a liked it.  ::)
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: Loki88 on January 13, 2015, 01:54:48 PM
Is there a way these could turn into thermal jumpsuits of some nature? As it stands my Marines can't wear their armour in the winter due to freezing lower body parts off...
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: BajtMe on January 13, 2015, 02:06:54 PM
I will try to come up with something for the next update, perhaps an alternative download for people who like to play in cold biomes. In the meantime you can easily tweak this yourself in your "Apparel_USCMC.def" file.

These are the values you will need to add/adjust

    <equippedStatOffsets>
      <ComfyTemperatureMax>-5</ComfyTemperatureMax>
      <ComfyTemperatureMin>-5</ComfyTemperatureMin>
    </equippedStatOffsets>
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: Dragoon on January 21, 2015, 09:50:33 PM
The m41a is overpriced considering it's not better than the m16 ( It only has a bonus burst.)
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: BajtMe on January 23, 2015, 03:58:55 AM
I'll take a look at it, comparing it to other mods etc. I am mainly playing the game now, making small changes as i go, so it might be a while before i feel enough has been changed to warrant a new update. For now you can easily change the price yourself in the def file (look for marketvalue). If you have any trouble finding it, send me a pm.
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: tresflores on February 26, 2015, 06:38:40 PM
hey are you gonna update to alpha 9 this is seriously one of my favorite mods when combined with edb scenarios
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: Macmerritt on March 28, 2015, 02:49:07 PM
Yeah was hoping to drop more colonial Marines onto a new planet. Need ya to please update this mod mate.
Title: Re: [MOD] (Alpha8) Colonial Marines (Hotfix. Well... kinda warm.)
Post by: BajtMe on May 21, 2015, 11:01:16 AM
Sorry i haven't been around to update the mod (or at least to reply to comments). I am not currently playing the game, and i probably won't be again until it's done.
In my personal version from Beta 8 i have a few small additions that never got released, bandanas, helmet variants .etc and when the game is finished i will most likely revive the mod and possibly expand on it, but until then i'm afraid there won't be an update, sorry.
I'm just not willing to put in the time atm as i have a lot of other stuff going on.
Of course if anyone else has updated/modified it or whatnot for their own use they are free to share it with anyone or even take over the mod completely. Same goes for the Workers Apparel Mod.