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RimWorld => Releases => Mods => Outdated => Topic started by: JuliaEllie on January 13, 2015, 03:45:48 PM

Title: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on January 13, 2015, 03:45:48 PM
(http://i.imgur.com/xitYfin.png)

Hey everyone,

this is my new mod made live on stream. It was a fcking mess to make this thanks to ZoneManager being weird (http://static-cdn.jtvnw.net/emoticons/v1/25/1.0)

It makes the Trade Beacons add Trading Stockpiles automatically - no more setting Stockpiles YAY!!!!

DOWNLOAD ME!!! - Its free... (https://www.dropbox.com/s/z1i1c5u9wu6ujcp/Better%20Beacons.zip?dl=0)
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: numen0r on January 13, 2015, 03:47:32 PM
Awesome mod!!!!! took way too long doe!
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Nirahiel on January 13, 2015, 03:48:27 PM
Yay, finally published :D
Keep up the good work :)
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: SilverDragon on January 13, 2015, 03:49:18 PM
Very nice! I'll try this out for the time being, I hope you can add the sunlamp too! :D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: ItchyFlea on January 13, 2015, 03:52:27 PM
I finally got to watch you make a mod, and it just so happened you made this insanely useful mod.

OT: Your twitch sig gets it wrong. When you're streaming it says you're offline, and when you're offline, it says you're streaming. Now it's right.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Yas on January 13, 2015, 04:04:53 PM
Hehe, another mod u always wanted somehow. I would propose to integrate that one core.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: bullet on January 13, 2015, 05:09:46 PM
*applauds*  :o
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Shinzy on January 13, 2015, 05:12:18 PM
The zone manager isn't weird jellie! he's eccentric
and this mod is grape

Edit: Though I wish your timing was better =P like by 24ish hours, I just had to map out my trade zone yesterday so I don't quite get to use this one in a while yet!

Edit 2: and I think you're closing in on the 'being better modder then me' title!
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: elStrages on January 13, 2015, 05:17:42 PM
if this is not added by Tynan to the game as a standard then he's nuts! does he pay you for these ideas :D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Epyk on January 13, 2015, 05:28:16 PM
Damn, good job.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Wulfik on January 13, 2015, 05:43:58 PM
My DREAM just came TRUE !
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on January 13, 2015, 06:05:45 PM
Thanks everybody :) Hope you enjoy it.

If you want this in the base game youll have to bug Tynan :D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Igabod on January 13, 2015, 06:09:40 PM
As I was scanning the forum I saw this and read it as "Better Bacon". All I could think was "That's impossible! You can't make bacon any better than it already is."

But yeah, this looks like an awesome addition. It should probably be incorporated into EdB's UI mod if not into the actual game itself. I'm going to give it a test run tomorrow probably.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Hargut on January 13, 2015, 06:16:58 PM
even when i was in ur stream, i have NO clue what this mod does.

Anyone can explain me ? >D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: OldVamp on January 13, 2015, 06:37:23 PM
when you select a trade beacon it shows a circle around it where stuff has to be inside of to be seen by the traders.

This draws a round stockpile inside that circle.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: 1010101010 on January 13, 2015, 09:23:20 PM
 applauds ;)
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Killaim on January 14, 2015, 01:43:22 AM
(http://theambershow.net/wp-content/uploads/2012/11/obama-theambershow.jpg)
It happened...it really happened..

thank you!
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Coenmcj on January 14, 2015, 05:16:59 AM
This... is marvelous, utterly brilliant.

Keep up the impeccable work Julia!
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on January 14, 2015, 05:19:29 AM
(http://i.imgur.com/WIrozLo.png)


Looking at you Tynan
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Dragoon on January 14, 2015, 05:52:12 AM
yay
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Endoric on January 14, 2015, 03:42:44 PM
So adding this.  Super useful.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: elStrages on January 20, 2015, 07:18:10 AM
Do you record and upload your steams post stream Julia :D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on January 21, 2015, 04:54:37 AM
Quote from: elStrages on January 20, 2015, 07:18:10 AM
Do you record and upload your steams post stream Julia :D

Nope sorry I dont - I use copyrighted material and youtube would not like this.. But Im working on a youtube series on modding
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Shinzy on January 21, 2015, 05:16:40 AM
Quote from: JuliaEllie on January 21, 2015, 04:54:37 AM
Quote from: elStrages on January 20, 2015, 07:18:10 AM
Do you record and upload your steams post stream Julia :D

Nope sorry I dont - I use copyrighted material and youtube would not like this.. But Im working on a youtube series on modding

Jellie's - The Moddening
ep1. Y U NO WOK?! GOSHDARNIT
ep2. Okay, I'm calm F*DGE
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Igabod on January 21, 2015, 10:07:50 AM
Quote from: Shinzy on January 21, 2015, 05:16:40 AM
Jellie's - The Moddening
ep1. Y U NO WOK?! GOSHDARNIT
ep2. Okay, I'm calm F*DGE

Lol why'd you stop at 2? You were right on the money with the first two episode titles. The 3rd episode would be titled with a string of curse words in German. The 4th would be "Yay! It works!" and the 5th would be "Oh no! Why you do that!?!"
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: SilverDragon on January 21, 2015, 11:11:09 AM
English op, pls nerf :D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on January 22, 2015, 01:16:41 PM
Quote from: Igabod on January 21, 2015, 10:07:50 AM
Quote from: Shinzy on January 21, 2015, 05:16:40 AM
Jellie's - The Moddening
ep1. Y U NO WOK?! GOSHDARNIT
ep2. Okay, I'm calm F*DGE

Lol why'd you stop at 2? You were right on the money with the first two episode titles. The 3rd episode would be titled with a string of curse words in German. The 4th would be "Yay! It works!" and the 5th would be "Oh no! Why you do that!?!"

I LOVE that suggestion :D might happen..
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Igabod on January 22, 2015, 06:11:27 PM
Quote from: Rimworld Change Log
Jan 22

    Added command to make trade beacon automatically generate a matching stockpile.

Jan 15


    Items can write their quality on the map the same way they can write stack count.

Tynan keeps incorporating your mods into the game. I bet you have mixed emotions about that don't you? I had mixed emotions when he put pine trees into the vanilla game and I had to take them out of my mod.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Dragoon on January 22, 2015, 09:50:47 PM
LOL hey i have a question I know it makes a spot but can I expand on it? (I mean by adding zone does the range of the trade beacon extend?)
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: numen0r on January 22, 2015, 11:56:18 PM
!!!!Bug report!!!!

if I delete or make any modification to the zone within the beacon, all changes reset when game is reloaded.

example: beacon is close to internal structure (beacon zone spawns extending inside my rooms to cover the circular area) so I manually trim them. when I reload my game all changes are reset. and the beacon zones are back to leaking inside my buildings/structure.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on January 23, 2015, 03:36:39 AM
Quote from: Igabod on January 22, 2015, 06:11:27 PM
Quote from: Rimworld Change Log
Jan 22

    Added command to make trade beacon automatically generate a matching stockpile.

Jan 15


    Items can write their quality on the map the same way they can write stack count.

Tynan keeps incorporating your mods into the game. I bet you have mixed emotions about that don't you? I had mixed emotions when he put pine trees into the vanilla game and I had to take them out of my mod.

Yeah mixed feelings it is.. But hey I gotta deal with it thats what you get when you mod an alpha game :D

Quote from: Dragoon on January 22, 2015, 09:50:47 PM
LOL hey i have a question I know it makes a spot but can I expand on it? (I mean by adding zone does the range of the trade beacon extend?)

Yes


Quote from: numne0r on January 22, 2015, 11:56:18 PM
!!!!Bug report!!!!

if I delete or make any modification to the zone within the beacon, all changes reset when game is reloaded.

example: beacon is close to internal structure (beacon zone spawns extending inside my rooms to cover the circular area) so I manually trim them. when I reload my game all changes are reset. and the beacon zones are back to leaking inside my buildings/structure.

Hmm I will look into that eventually but since that functionality was added to the base game this mod will die anyways woth the next Alpha. Thanks for the report.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: skullywag on January 23, 2015, 03:47:23 AM
id take it as the highest form of praise a modder can get. The fact that its happening to you all the time....god job keep it up...now you have more time to go make more awesome.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Shinzy on January 23, 2015, 05:58:02 AM
Shouldn't make mods that fix flaws in the game, then Jellie =P
*poke*
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Yas on January 23, 2015, 01:50:11 PM
Guess both is true. Its for sure an approval of the idea (I doubt he copy paste the code... but I dunno tho). Still, couldnt harm to say thx and give a pat on the back. Just implement it improves the game, but the honor is a bit a silent one.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: SilverDragon on January 27, 2015, 09:48:15 AM
Oh oh oh! Juliaellie! I have a teeny weeny request for ye if you have the time for it! ;D Would it be too much to ask if you could make a similiar mod to Better Beacons, except that its a zone tool? Two new zone tools with fixed sizes, one for stockpile, one for growing zones, to cover the beacon and sunlamp? :) I really want to add that into the quality potato I'm making! Also Caerbannog.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Rock5 on January 30, 2015, 11:59:52 PM
Quote from: numne0r on January 22, 2015, 11:56:18 PM
!!!!Bug report!!!!

if I delete or make any modification to the zone within the beacon, all changes reset when game is reloaded.

example: beacon is close to internal structure (beacon zone spawns extending inside my rooms to cover the circular area) so I manually trim them. when I reload my game all changes are reset. and the beacon zones are back to leaking inside my buildings/structure.

Good. This has been reported.

As a temporary fix, if you haven't already figured it out, you can make another stockpile where you don't want the beacon stockpile to extend. Then if you want that space to remain empty just use "Clear all" in it's list.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Shaav on February 03, 2015, 07:10:12 PM
Love this mod --- so useful!

One minor thing though --- I like my compounds :) so I often have to trim the stockpile to fit in some odd shape.  Which works fine; still easier to have the stock pile and delete some things than the other way around. But every time I reload the game, the parts I deleted get recreated.

Edit: Doh! Should have read through the whole thing to see everyone has already mentioned this. Sorry to be redundant.  In case someone else hasn't suggested it (perhaps they have in which case I'll just add my support) it would b great if you checked for nearby roofs too when creating the stockpile. So demanding we are! :)
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: frenchiveruti on February 04, 2015, 12:07:35 AM
Well, hello!
I found this mod very useful, i came only to report a bug that's already been reported, so by now, I've fixed the problem with adding more zones, and making them invisible, but it would be great to don't have to do that.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on February 04, 2015, 12:17:15 AM
Thgank you very much guys. This is because the beacon creates the stockpile every time it spawns. There is not much I can do about this. Sorry.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: TheSilencedScream on February 04, 2015, 02:36:34 AM
Quote from: JuliaEllie on January 23, 2015, 03:36:39 AM

Yeah mixed feelings it is.. But hey I gotta deal with it thats what you get when you mod an alpha game :D

Don't feel mixed!

Think this way:
You created an optional mod so awesome that the creator of the game thought, "That needs to be permanent." Know that your work has affected the game that thousands of people currently play, and that tens of thousands more (if not hundreds of thousands more) will experience in the future.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Voideka on February 05, 2015, 12:31:15 AM
Well I guess it doesn't matter now that it's going to be added to the game, but I have a weird bug. I don't know if it's because I didn't put down a trade beacon yet, but I keep getting random trade beacon shaped stockpiles placed all over my base.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on February 05, 2015, 01:10:47 AM
Quote from: Voideka on February 05, 2015, 12:31:15 AM
Well I guess it doesn't matter now that it's going to be added to the game, but I have a weird bug. I don't know if it's because I didn't put down a trade beacon yet, but I keep getting random trade beacon shaped stockpiles placed all over my base.

Oh thats interesting. Ive never seen/heard this one before :D
I dont have a solution but I admire the problem
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: ManWithNoName on February 11, 2015, 07:19:20 AM
Quote from: Voideka on February 05, 2015, 12:31:15 AM
Well I guess it doesn't matter now that it's going to be added to the game, but I have a weird bug. I don't know if it's because I didn't put down a trade beacon yet, but I keep getting random trade beacon shaped stockpiles placed all over my base.

I get this, the traders drop their beacons then leave a stockpile behind getting annoying, specially when it auto expands a stock pile you already have.

Here is an example 2 traders lol http://imgur.com/a/D696H#0
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: JuliaEllie on February 11, 2015, 10:16:20 AM
Well this actually shouldnt happen at all. Looks like Haplo spawns the Trade Beacon Def. :D
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: skullywag on February 11, 2015, 03:28:14 PM
Does he spawn it with a faction set, if not you could target the faction of colony.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: ManWithNoName on February 11, 2015, 03:49:32 PM
I think it only happens while you dont have a beacon setup yourself, so if you dont have a beacon the trader pops one down and of cause this is made into a stockpile with an important setting so all your stuff starts being moved there (annoying). Soon as you have a beacon the trader obviously does not place one so their are no additional stockpiles being made, yes yes i dont always set up my beacons at the start of the game but then their isn't much that interests me from the traders other than medicine early game. Park's be nice too.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: thefinn on February 14, 2015, 09:28:08 PM
Ah glad I wasn't the only one, I installed the Epyk pack and was going "wtf?"

Will install a beacon I guess.

Edit: Installing a beacon doesn't help, it still does it.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: ManWithNoName on February 18, 2015, 03:29:30 AM
Quote from: thefinn on February 14, 2015, 09:28:08 PM
Ah glad I wasn't the only one, I installed the Epyk pack and was going "wtf?"

Will install a beacon I guess.

Edit: Installing a beacon doesn't help, it still does it.

You on about what i said? If so, i've had no issues once i installed my own beacon i also always removed their trade spots as they annoyed me.
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Anduin1357 on March 20, 2015, 10:30:09 AM
link is broken! :(
Title: Re: [Mod][ALPHA8] Better Beacons - Auto Stockpile creation - JuliaEllie (13.01.2014)
Post by: Dragoon on March 20, 2015, 10:36:36 AM
Quote from: Anduin1357 on March 20, 2015, 10:30:09 AM
link is broken! :(

um that because alpha 9 already has it?