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RimWorld => Mods => Topic started by: ItchyFlea on January 15, 2015, 10:00:04 PM

Title: List of Itchy's Mods
Post by: ItchyFlea on January 15, 2015, 10:00:04 PM
Below is a complete list of all my mods, what versions they worked on, etc.

Mod List:
Alpha 15:

Donations:

Donations are completely optional and are not required to use or download any of these mods. If you would like to send a donation to the texture artist for their texture work on a specific mod, please see the mod thread. If they have given me a donation address, you can find it there.



   
   
(https://www.paypal.com/en_US/GB/i/btn/btn_donateCC_LG.gif) (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=itchy.flea%40gmail%2ecom&lc=NZ&item_name=Mod%20Dev%20Support&item_number=Rim%20Mods&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)

Alpha 14:

Alpha 13:

Alpha 12:

Alpha 11:

Alpha 10:

Alpha 9:

Alpha 8:

Outdated/Obsolete Mods:
Mostly in order of oldest to newest.

Honestly didn't think it would be this long. Damn I've been busy.

A glimpse into the mindset of ItchyFlea when he wrote this edit:

Going to play some modified ObjHunt (A better version of Prophunt for Garry's Mod). Will probably continue updating the mods afterwards.
Title: Re: List of Itchy's Mods
Post by: StorymasterQ on January 15, 2015, 10:06:44 PM
So, Itchy. Can I have a list of mods you've made?

...Oh.

Dayum, you have been busy. Busy Basement Cats keep the basement warm. Good for you! Awesome work, mon!
Title: Re: List of Itchy's Mods
Post by: harpo99999 on January 16, 2015, 06:45:46 AM
itchyflea, you seem to have forgotten your scratching mod.
perhaps you need some more chin tickles?
Title: Re: List of Itchy's Mods
Post by: Shinzy on January 16, 2015, 08:27:12 AM
Quote from: harpo99999 on January 16, 2015, 06:45:46 AM
itchyflea, you seem to have forgotten your scratching mod.
perhaps you need some more chin tickles?

(http://i.imgur.com/FkQ3KMD.png)
Title: Re: List of Itchy's Mods
Post by: StorymasterQ on January 18, 2015, 07:13:38 PM
Also, Itchy, I only just know noticed that your bars are all red now, like Tynan and Rhopunzel. Weren't they blue just last week? What gives?

*GASP*

You're one of them, now, aren't you?! Tell us, does Ludeon give out cool ID cards?
Title: Re: List of Itchy's Mods
Post by: Jaxxa on January 19, 2015, 12:07:12 AM
Quote from: StorymasterQ on January 18, 2015, 07:13:38 PM
Also, Itchy, I only just know noticed that your bars are all red now, like Tynan and Rhopunzel. Weren't they blue just last week? What gives?

*GASP*

You're one of them, now, aren't you?! Tell us, does Ludeon give out cool ID cards?

Looks like they do, but I think they make you work for it.
Title: Re: List of Itchy's Mods
Post by: ItchyFlea on January 19, 2015, 02:44:02 AM
Quote from: StorymasterQ on January 18, 2015, 07:13:38 PM
Also, Itchy, I only just know noticed that your bars are all red now, like Tynan and Rhopunzel. Weren't they blue just last week? What gives?

*GASP*

You're one of them, now, aren't you?! Tell us, does Ludeon give out cool ID cards?
It's because Shinzy is squeezing my cheeks with those darn tongs. :-[ :P

Yeah, they were blue last week. If Ludeon gives out cool ID cards, I haven't received mine yet.
Title: Re: List of Itchy's Mods
Post by: harpo99999 on January 19, 2015, 04:39:24 AM
Quote from: ItchyFlea on January 19, 2015, 02:44:02 AM
Quote from: StorymasterQ on January 18, 2015, 07:13:38 PM
Also, Itchy, I only just know noticed that your bars are all red now, like Tynan and Rhopunzel. Weren't they blue just last week? What gives?

*GASP*

You're one of them, now, aren't you?! Tell us, does Ludeon give out cool ID cards?
It's because Shinzy is squeezing my cheeks with those darn tongs. :-[ :P

Yeah, they were blue last week. If Ludeon gives out cool ID cards, I haven't received mine yet.
itchy, I thought that ALL furliners knew how to remove tong holders from their presence (the quick method is to enable the meat hooks(claws) of the front limbs and swipe rapidly at said tong holder until said tongs are no longer held, and a slow method would be to make many loud and long VERY rude loud descriptions of said tong holder then attacking and killing the tong holder for the total dis-respect shown to the furliner
Title: Re: List of Itchy's Mods
Post by: PokestarFan on February 18, 2015, 04:03:13 PM
Quote from: StorymasterQ on January 18, 2015, 07:13:38 PM
Also, Itchy, I only just know noticed that your bars are all red now, like Tynan and Rhopunzel. Weren't they blue just last week? What gives?

*GASP*

You're one of them, now, aren't you?! Tell us, does Ludeon give out cool ID cards?
By them, who do you mean?
Title: Re: List of Itchy's Mods
Post by: PokestarFan on February 18, 2015, 04:04:50 PM
Quote from: ItchyFlea on January 15, 2015, 10:00:04 PM
Because I have yet to be asked for a list of all the mods I've made, I felt it was time to create the list preemtively. Plus it helps me keep track of my mods.

Mod List:
Alpha 8:

  • Extended Woodworking (https://ludeon.com/forums/index.php?topic=7893.0)
  • Modular Tables (https://ludeon.com/forums/index.php?topic=4320.0)
  • Animal Hide Working (https://ludeon.com/forums/index.php?topic=2569.0)
  • Right Tool For The Job (https://ludeon.com/forums/index.php?topic=6666.0)
  • Target Practise v2.0 (https://ludeon.com/forums/index.php?topic=2158.0)
  • RTG's (https://ludeon.com/forums/index.php?topic=8338.0)
  • Stonecutting Tweak (https://ludeon.com/forums/index.php?topic=7887.0)
  • Log Walls (https://ludeon.com/forums/index.php?topic=8494.0)
  • Ice Blocks (https://ludeon.com/forums/index.php?topic=9351.0)
  • Floors, Get Stuffed! (https://ludeon.com/forums/index.php?topic=9334.0)
  • --- Mini mods (mods for mods)
  • Wolfsies Incident (https://ludeon.com/forums/index.php?topic=7882.msg82209#msg82209)
  • Shark Incident (https://ludeon.com/forums/index.php?topic=7882.msg86214#msg86214)
  • Harsh Start Scenario (https://ludeon.com/forums/index.php?topic=9000.msg89036#msg89036)
  • Exiled Scenario (https://ludeon.com/forums/index.php?topic=9000.msg94590#msg94590)
  • Boommuffalo in Windy Valley Scenario (https://ludeon.com/forums/index.php?topic=9541.0)
  • --- Mod packs
  • The Scratch Pack (https://ludeon.com/forums/index.php?topic=6772.0)

Outdated/Obsolete Mods:
Mostly in order of oldest to newest.

  • [CustomScenario] Muffalo Defence (https://ludeon.com/forums/index.php?topic=1259.0)
  • [CustomScenario] Base Defense/Zombie Rush V2.0 (https://ludeon.com/forums/index.php?topic=1386.0)
  • [CustomScenario] Colonists escaping the exploding ship. (https://ludeon.com/forums/index.php?topic=1605.0)
  • [CustomScenario] Boommuffalo in Windy Valley (https://ludeon.com/forums/index.php?topic=1570.0)
  • [CustomScenario] (Alpha 1) Zombie Defence (v.3.1a) (https://ludeon.com/forums/index.php?topic=1897.0)
  • [MOD] (Alpha 1) ItchyFlea's Mod (Now with Recyclable Corpses!) (https://ludeon.com/forums/index.php?topic=1748.0)
  • [Project] Zombie Defence Core Replacement Mod [Discontinued] (https://ludeon.com/forums/index.php?topic=2070.0)
  • [MOD] (Alpha 2) Energy Turret - Discontinued. (https://ludeon.com/forums/index.php?topic=2159.0)
  • [MOD] (Alpha 3F) Map Generators - Fertile Plains & Snowy Worlds (https://ludeon.com/forums/index.php?topic=2910.0)
  • [MOD] (Alpha 3F) PopCap+ (v.1.1) (https://ludeon.com/forums/index.php?topic=2157.0)
  • [MOD] (Alpha 3F) Wood Economy (v.0.94.1) (https://ludeon.com/forums/index.php?topic=2162.0)
  • [MOD] (Alpha 4F) Mechanoid Turrets v0.93 (https://ludeon.com/forums/index.php?topic=3758.0)
  • [MOD] (Alpha 4F) Grassless Sand (v.1.0) (https://ludeon.com/forums/index.php?topic=2827.0)
  • [SCENARIO] [Alpha 5d] CustomScenario - Ship Repair (https://ludeon.com/forums/index.php?topic=4841.0)
  • [MOD] (Alpha 5) Map Generator Pack v1.21 (https://ludeon.com/forums/index.php?topic=3750.0)
  • [MOD] (Alpha 6) Wood Economy Tweaks v1.24 - Complete (https://ludeon.com/forums/index.php?topic=3751.0)
  • [MOD] (Alpha 6) More Biomes v0.95 (https://ludeon.com/forums/index.php?topic=5442.0)
  • [MOD] (Alpha 7) Extended Stoneworking v1.0 (https://ludeon.com/forums/index.php?topic=6461.0)
  • [MOD] (Alpha 7) Neolithic Mod (v.0.96b) (https://ludeon.com/forums/index.php?topic=7321.0)
  • [Project] (Alpha 8 ) Stone to Steel (https://ludeon.com/forums/index.php?topic=3303.0)

Honestly didn't think it would be this long. Damn I've been busy.

A glimpse into the mindset of ItchyFlea when he wrote this edit:

Meow?
Update the mod list and make some mods. Alpha 9 is out. Didn't you get the update now?
Title: Re: List of Itchy's Mods
Post by: ItchyFlea on February 18, 2015, 09:23:20 PM
Quote from: PokestarFan on February 18, 2015, 04:04:50 PM
Update the mod list and make some mods. Alpha 9 is out. Didn't you get the update now?
It will take time for me to update the mods, then check to make sure they're working for A9.
They'll be released when they are ready, which will likely be in a few hours.
Title: Re: List of Itchy's Mods
Post by: ItchyFlea on April 16, 2015, 02:11:03 PM
Updating to Alpha 10 may take some time, since my free time is almost non-existent.

I intend to get Modular Tables, Target Practise 2.0 and Animal Hide Working updated first (most likely in that order).  The other mods may or may not get updated, depending on how much free time I have.
If anybody wishes to update the other mods, I will gladly accept the help.
Title: Re: List of Itchy's Mods
Post by: rsof69 on April 16, 2015, 03:28:20 PM
update for alpha 10 pls :)
Title: Re: List of Itchy's Mods
Post by: ItchyFlea on April 17, 2015, 01:11:08 AM
So I updated all 3 I mentioned in my previous post, and did 2 more for good measure.
Although I haven't tested them in the game beyond making sure that no errors occurred when they were activated. For all I know, they are horribly unbalanced or cause colonists to lose all their joy instantly.

I don't know if/when I'll update the others.
Title: Re: List of Itchy's Mods
Post by: ItchyFlea on August 21, 2015, 09:25:49 PM
All my mods have been updated for Alpha 12, and the list has been adjusted accordingly.
Title: Re: List of Itchy's Mods
Post by: tmo97 on August 28, 2015, 03:44:43 PM
Would you revive your fertile plains mod, or just tell us how it was done? I'd love to make my own biomes
Title: Re: List of Itchy's Mods
Post by: ItchyFlea on August 29, 2015, 07:56:38 AM
It was made just by making my own MapGenerators.xml file and overriding the game's own one.
However the world system severely limits what you can do with that file. You'd likely need to override the world system if you wanted to bring back Fertile Plains, and I have no idea if that's even possible.
Title: Re: List of Itchy's Mods
Post by: Kairon156 on November 20, 2015, 01:24:30 PM
I don't mind the colonists mourning the dead. I just wish they only mourned Their dead. is there a way to set it up so they only go to graves of fallen comrades?
Title: Re: List of Itchy's Mods
Post by: AndrewDan123 on August 21, 2016, 05:03:16 AM
The mods you made are so good for begginers and maybe even for the veterans of this game.
Thanks you for such amazing Mods
Title: Re: List of Itchy's Mods
Post by: tmo97 on October 23, 2016, 10:43:43 AM
Man, what would I love for Tynan to supple-ify that XML piece. Wondrous worlds made by modders.
Title: Re: List of Itchy's Mods
Post by: mabor0shi on June 22, 2017, 07:27:46 PM
What's up with this thread? Itchy, did you forget about it?