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RimWorld => General Discussion => Topic started by: Eleazar on January 16, 2015, 02:31:17 PM

Title: What Triggers Cave-ins?
Post by: Eleazar on January 16, 2015, 02:31:17 PM
At first i had the impression that as long as you didn't mine out an entire 11x11 square you would be fine.  But i still got a cave-in in my very large room with strategic pillars to avoid 11x11 spaces.  So how is it calculated?
Title: Re: What Triggers Cave-ins?
Post by: Shinzy on January 16, 2015, 03:22:17 PM
piece of wall supports the roof 5 blocks away (in like a circular pattern, bit like the sunlamp's lightning area)
can you show screenshots? it'd be easier to tell what caused the cavein!
Title: Re: What Triggers Cave-ins?
Post by: Goo Poni on January 16, 2015, 03:30:04 PM
I agree with Shinzy, a screenshot of the caved-in area will help us explain it. The rule is that any tile not supported by a wall within 5 tiles of it will collapse.

Pulling an image from another thread (http://i.imgur.com/QjBYriH.png), this shows what the support pillars should look like, optimally.
Title: Re: What Triggers Cave-ins?
Post by: igpron on January 16, 2015, 04:22:44 PM
Guess that explains why my rooms in the shape of a sunlamp effective area are fine.

Haven't made larger rooms than that, yet.
Title: Re: What Triggers Cave-ins?
Post by: _alphaBeta_ on January 16, 2015, 04:27:28 PM
It may not be judged as "worth it," but an overlay helping the player visualize the support system would be kind of nice. With larger rooms, I'm always counting squares in lots of directions.

I suppose this could be as simple as a 5 tile "circle" template or stamp, colored like the planning tool, that attaches temporarily to the cursor. The player could quickly visualize the consequences of mining out a wall when a square in question has no other structure within the radius. Would save lots of counting.
Title: Re: What Triggers Cave-ins?
Post by: milon on January 16, 2015, 04:41:04 PM
The center tile in an 11x11 room is not supported by a wall.  You can get away with 10x10 (or even 10x50 if you like) since the nearest wall is no more than 5 tiles away.
Title: Re: What Triggers Cave-ins?
Post by: Eleazar on January 16, 2015, 05:48:02 PM
Quote from: Shinzy on January 16, 2015, 03:22:17 PM
piece of wall supports the roof 5 blocks away (in like a circular pattern, bit like the sunlamp's lightning area)
can you show screenshots? it'd be easier to tell what caused the cavein!

Sorry, the room is rather different now, screenshot time is past.  But that answers my question, i expected the support range to be square, not circular.