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RimWorld => Mods => Topic started by: Cala13er on January 21, 2015, 04:45:15 AM

Poll
Question: Should I bother slowly bring Industrial rim back?
Option 1: Yes votes: 71
Option 2: No votes: 4
Option 3: There is another mod that covers it (Link me to it) votes: 2
Title: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 21, 2015, 04:45:15 AM
Hey guys, So I've been gone since alpha 5 and most people know me from how big Industrial Rim got in alpha 2 and 3. I'm just wondering If I should bother bringing the mod back slowly? Since I lost everything, I would have to start again. Or is there a mod that now covers what Industrial Rim did? I'm not sure. Vote in the poll.

I've been gone for ages, but I've been learning C# and Lua coding and now know a LOT more than I use to which will allow me to make it smoother and better than before. And know this would not start till next alpha.

For those who haven't heard of Industrial Rim, find it here (https://ludeon.com/forums/index.php?topic=2598.0)
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: mrofa on January 21, 2015, 05:25:10 AM
If you got time and will  then you shouldnt ask and do it :D
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: alonerhapsody on January 21, 2015, 05:57:25 AM
ye my first mod...
yes bring him back!!
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: elStrages on January 21, 2015, 06:25:32 AM
Although you can never have enough choices for mods I believe that most of the things in your mod have been covered by other mods now. I'm on my phone right now so can't link in right now
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 21, 2015, 07:22:25 AM
Quote from: elStrages on January 21, 2015, 06:25:32 AM
Although you can never have enough choices for mods I believe that most of the things in your mod have been covered by other mods now. I'm on my phone right now so can't link in right now

Honestly, I could only find mods which have 1 or 2 things that are in my mod. You could probably get loads of the mods together and have most of what industrial rim has. But they wouldn't work together, Imagine if industrial craft 2 wasn't a mod and instead you had to get 10 different mods to cover it, it would be extremely annoying and not as good in game. Soooo, I think it's a go ahead for the mod.

Also, Mrofa has made some extremely nice textures along with Nackblad who is my other texture artist all for industrial rim. So i have to put them to use :P
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Shinzy on January 21, 2015, 07:34:59 AM
if you'd have fun with updaterating it then you oughta!
and with your Cala13er2.0 skills you've acquired you might even come up with something fabulous
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: StorymasterQ on January 21, 2015, 07:34:23 PM
Also, did you know that Shinzy is now an adjective (https://ludeon.com/forums/index.php?topic=7380.msg94352#msg94352)? If you would be so nice to bring back IR, you could also be one. Say, something of 'high-Cala13er'.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: ItchyFlea on January 21, 2015, 08:39:12 PM
You've currently got a 100% positive vote for yes, so it looks like IRim will be making an Alpha 9 appearance, something I look forward to as I liked IRim.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: mipen on January 21, 2015, 08:41:56 PM
I say yes, bring it back :D I missed my chance to play it as I started rimworld in 4f so it's seemed like a thing of legend for me :P I'd love to have to opportunity to play it
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: skullywag on January 22, 2015, 03:37:55 AM
im with Shinzy (not like that). if youll enjoy the process then go for it. No point doing something if you dont enjoy it.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: elStrages on January 22, 2015, 04:09:16 AM
Quote from: Cala13er on January 21, 2015, 07:22:25 AM
Quote from: elStrages on January 21, 2015, 06:25:32 AM
Although you can never have enough choices for mods I believe that most of the things in your mod have been covered by other mods now. I'm on my phone right now so can't link in right now

Honestly, I could only find mods which have 1 or 2 things that are in my mod. You could probably get loads of the mods together and have most of what industrial rim has. But they wouldn't work together, Imagine if industrial craft 2 wasn't a mod and instead you had to get 10 different mods to cover it, it would be extremely annoying and not as good in game. Soooo, I think it's a go ahead for the mod.
very true. if you want to do it do it, that's only thing that really matters :)
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 22, 2015, 05:18:51 AM
Okay, will start progress soon :). And I really wish people would state why they put "No". Otherwise it means nothing but arrogance and trolling.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 22, 2015, 05:19:29 AM
Quote from: Shinzy on January 21, 2015, 07:34:59 AM
if you'd have fun with updaterating it then you oughta!
and with your Cala13er2.0 skills you've acquired you might even come up with something fabulous

The 2.0 bit made me laugh a little harder than it should of ;)
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 22, 2015, 05:20:36 AM
Quote from: StorymasterQ on January 21, 2015, 07:34:23 PM
Also, did you know that Shinzy is now an adjective (https://ludeon.com/forums/index.php?topic=7380.msg94352#msg94352)? If you would be so nice to bring back IR, you could also be one. Say, something of 'high-Cala13er'.

"performing awesomely despite laziness" Hmmmm now that sounds 50% familiar. (Second half) ;)
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 22, 2015, 05:23:42 AM
Quote from: ItchyFlea on January 21, 2015, 08:39:12 PM
You've currently got a 100% positive vote for yes, so it looks like IRim will be making an Alpha 9 appearance, something I look forward to as I liked IRim.

Not sure about an Alpha 9, wouldn't want to start then have to update my stuff during the progress. Most likely alpha 10? As soon as the first dev-build comes out :) Not sure. Will think more about it after I finish work.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Azuchisamurai on January 22, 2015, 04:47:21 PM
hey cna i ask you for some help? im trying to make a mod that adds a recipe to the cooking stove to cook xerigium and cloth into medicine i got the recipe and the thingsdef sorted and far as i know it shouldnt need a workgiverdef but i can initiate the job and the colonists wont do it as if i did have a work giver def problem but i dont know how to do a workgiver for just a recipe
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on January 22, 2015, 05:30:53 PM
Quote from: Azuchisamurai on January 22, 2015, 04:47:21 PM
hey cna i ask you for some help? im trying to make a mod that adds a recipe to the cooking stove to cook xerigium and cloth into medicine i got the recipe and the thingsdef sorted and far as i know it shouldnt need a workgiverdef but i can initiate the job and the colonists wont do it as if i did have a work giver def problem but i dont know how to do a workgiver for just a recipe

Shove this in the help forum mate. Haven't modded rimworld for AGESSs. And have forgotten most of the xml part. So can't help you until I re-teach myself everything.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Azuchisamurai on January 22, 2015, 05:35:01 PM
well.... flubber
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: alonerhapsody on February 19, 2015, 03:26:25 PM
so... now he is coming back?
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Yas on February 22, 2015, 08:31:52 PM
Since iRim gonna come back...

... may I suggest to make it modular from start on? (Sry, I do love modular mods, they are sooooooo handy).

As far as I understood, you will publish a part, and then add another one, and so on? So it would fit the process anyways.

And also consider the advantages in future with Alpha 10 when one part of the mod dont want to upgrade but you can release the 19 other ones yet :)
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: noone on February 24, 2015, 04:41:23 PM
Just to add my two cents, IRim was brilliant, and it'd be great to have it (or something alike) back. Its (temporary) disappearance led me to create the A2B system of conveyor belts, which has gone a long way since it first came out. I guess that may be one of the mod that covers a little aspect of the original IRim.

On that note, A2B has a good momentum at the moment. We recently went "faceless" to make sure the mod does't rely on a single person, but will hopefully outlast any one of us :-) Dare I suggest - very humbly - a possible interaction between A2B and IRim 2.0 ? If you decide to go for a modular approach, then A2B could be seen as a separate module. Once again, just a very humble suggestion. You may very well want to do things differently to A2B. But the A2B board might also be willing to do some things differently to match some of the IRim 2.0 requirements ...


Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on May 14, 2015, 07:55:39 AM
Quote from: noone on February 24, 2015, 04:41:23 PM
--cut--

The conveyor belts were always the hardest part for me, I tried to do more than possible with them which was silly for me, and it was actually the main reason why Industrial Rim took so long to update, I was trying to create an extremely complex system that worked similar to factorio, which I almost achieved.

But yeah, I will have to recreate that whole system. As I designed Industrial Rim to be a stand-alone mod (not in the aspect that it worked without rimworld ;) but where it was used as the main mod). Not modular if you get me, and I planned on keeping it that way, when I publish the mod, which will be soon. Hopefully before Alpha 11, when enough updates are up that I can call it a feature heavy mod, I will do a poll on whether to make it modular. I want the users of the mod to decide what happens to Industrial Rim. Like I did before, polls for updates and features :) We'll see how it goes.

As for your conveyor belts, they're really nice, far superior and better than mine were or are probably going to be for a while. And I'm impressed, would love possible integration into IRim? Mainly due to the fact that of course, it's a standalone mod, I don't really go out of my way to make compatibility between my mod and others. It's not selfishness, more laziness. Sorry guys :/
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on December 17, 2015, 01:23:52 PM
Well, I'm returning and will be bringing Industrial Rim back to life just to see what I can do now, had a lot of practice.
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: TenSaidYes on December 17, 2015, 03:49:51 PM
This is quite possibly the coolest thing I've heard all day. I really loved Industrial Rim, so a resurrection is definitely very welcome!
Title: Re: Should I bother bringing Industrial Rim back slowly?
Post by: Cala13er on December 17, 2015, 08:34:37 PM
Quote from: TenSaidYes on December 17, 2015, 03:49:51 PM
This is quite possibly the coolest thing I've heard all day. I really loved Industrial Rim, so a resurrection is definitely very welcome!

It's people like you that give modders motivation. :D