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RimWorld => Releases => Mods => Outdated => Topic started by: Shinzy on January 22, 2015, 03:36:56 PM

Title: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: Shinzy on January 22, 2015, 03:36:56 PM
(http://i.imgur.com/ozN2oaE.png)

This just makes some of the hats in Apparello (https://ludeon.com/forums/index.php?topic=5085.msg48933#msg48933) craftable, if you have Igabod's Biodiversity (https://ludeon.com/forums/index.php?topic=9532.msg95215#msg95215) mod activated

Also another smaller mod for crafting horned muffalo hats from the Alpha muffalo (https://ludeon.com/forums/index.php?topic=3060.msg28613#msg28613) mod by fabulous Kirid!
(This one does not need Apparello, atleast not yet but I will probably merge the hat in with the other hats eventually so it doesn't have to feel so lonely)


(http://i.imgur.com/qhvODGh.gif) (https://ludeon.com/forums/index.php?topic=9015.msg89082#msg89082)
Poke the fish for all my other mods

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: Epyk on January 22, 2015, 03:44:04 PM
Today is just a good day. Time to wear me some slaughtered animals.  :P
Title: Re: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: Igabod on January 22, 2015, 05:34:01 PM
I just noticed there is no Lacosdile hat. But you should definitely add some lacosdile boots to apparello. Best thing about boots is you don't have to do a million textures for them. Just the one.

[edit to add] The boots should look like the Lacosdile's head is the toe of the boots.
Title: Re: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: Shinzy on January 22, 2015, 05:40:49 PM
Quote from: Igabod on January 22, 2015, 05:34:01 PM
I just noticed there is no Lacosdile hat. But you should definitely add some lacosdile boots to apparello. Best thing about boots is you don't have to do a million textures for them. Just the one.

I have sketches for aaaaalll the aminals =P (things that doesn't yet otherwise exist and most of the vanilla ones too) I just haven't done them so far cause they need more details than your average hat (and clothing)

and you can already make lacosdile boots in apparello if you butcher a lacosdile, Ty bless the stuff system!
Title: Re: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: f0xh0und696 on October 25, 2015, 04:42:26 PM
Will this ever be updated to A12. I miss having an army of shotgun wielding colonists with trophy-hats.
Title: Re: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: Shinzy on October 26, 2015, 10:59:36 AM
Quote from: f0xh0und696 on October 25, 2015, 04:42:26 PM
Will this ever be updated to A12. I miss having an army of shotgun wielding colonists with trophy-hats.

Nnnnoope! The hats will be part of one mod or another but they won't be craftable
Title: Re: [MOD] (Alpha 8) "Wildhunt" zero hunt, even less wild but there's a few hatcrafts
Post by: f0xh0und696 on October 26, 2015, 03:03:15 PM
k, worth a shot anyways, thankz