*Please note that I have lost track of dates, so I am making them up as I go.
Year 1, Jan 1st: I have started a new colony on a desert biome, with mods. The beginning was a bit rocky, but after getting those wind turbines up and running, and those turrets set up, there is nothing to fear. Lu has a social ranking of 12; she's definitely going to be my go-to man for trading purposes.
Sometimes around year 2: After installing mechanical defense 2 (along with a flurry of other mods), I've quickly realizedjust how powerful ore extractors can be. I now have an infinite chain of silver, steel and plasteel at my disposal.
Year 2 Feb. 3rd: With plenty of resources, I've began to create a small team of mechanical droids (also from the mechanical defense 2 mod) that helps out around the base. I didn't take long for me to realize just how useful they are: they do not require sleep or food, and do not have traits that would negatively impact their performance; you can just craft them, and they'll get to work. Lu still handles the buying and selling work; I hate to wake up her in the middle of the night to trade some rubies and buy some medicine, but she doesn't seem to mind.
Year 2 Aug. 5th: I have created combat droids that can be shut down in order to conserve power until needed; I have created a complex to store my small team of combat droids, off in the southeastern part of my colony.
Year 3 Feb. 12th: As the number of droids increased however, I've began to notice that my rising human population are eating more and more food. And so, in order to ensure that the colony has enough food for everyone, I've constructed a cryosleep chamber, put some of my best, youngest and brightest of colonists into suspended animation, and promised them that they would be released in the near future, when the old and the unfit dies off.
Year 3, Jun. 10th: One of my young colonists, Pi, was pretty young, but he had a brain injury that rendered him nearly unusable. However, I realized that Pi is a prosthophile, which means that he wants to go bionic; this reminded me that I have installed yet another mod that allows me to make and produce bionic and cybernetic parts. The entire production chain was a pain to create, but now that I have a steady supply of devilstrands, cotton and nanofibers, I can create just about any organ I want. Pi got an advanced nano brain, and now he's better than ever.
Year 3, Aug. 5th: Made more robots. Svejgaard the scientist is 65, has only 3 in crafting, and has a scar on his toe, but he really helped out making those droids. We should now have more droids than conscious people now.
Year 4, Jan. 3rd: All research are done. This is the one thing that my droids are not capable of doing. I'm beginning to wonder about just how useful humans are to me.
Year 4, Jan. 5th: I am reminded of why I keep humans around. Sometimes prisoners are really hard to convince. Droids simply don't have the capabilities to convince prisoners to join our cause. However, Lu is doing a pretty good job at it, and have netted up more colonists than I can count.
Year 4, Feb 1st: Sometimes prisoners are really hard to persuade. You give them fans to cool off, beds to sleep on, and a cave setting to inspire that sense of adventure, and they give you a 1% persuade chance along with their middle fingers. At this point, my philosophy is that if Lu cannot convince them, they're not worthy of being in my colony. I had to release several of them just because they're so stubborn! I don't even know what to say at this point.
Year 4, Mar. 3rd: Pi got injured again. AGAIN! This man is getting on my last nerve. Instead of replacing just his broken arm, I have replaced both his arms, his eyeballs and heart as a punishment. In retrospect, it's not much of a punishment, but I actually got a few bodyparts as a result of replacing healthy body parts with mechanical ones. Hm....
Year 4, Jun. 6th: And exotic trader came into range. With the almighty power of Lu's golden tongue, I managed to sell Pi's bodyparts for a pretty penny. I may be onto something here, but only time will tell.
Year 4, Jun 8th: By all accounts, Pi should have qualified for the cryo sleep. But here he is, going under the knife over and over and over again. First a kidney, then a stomach, then a liver... Pi is a young man, so these things will sell. They will sell pretty well.
Year 4, July 5th: Pi is no longer a human. Every part of him is bionic. He is more akin to the droids than his former friends now. He is a cold, efficient, unthinking machine. He's not going into cryo. No droids are going into cryo.
Year 4, Aug. 4th: It is a catastrophy. Enemy pirates besieged our colony. The nanofiber production chain had been destroyed. I can't rebuild the chain, because the enemy mortars destroyed my ore extractors, and I need every single piece of steel to rebuild my defenses. I need to get some more silver, to buy more steel from my bulk goods supplier; but to do that, I need more organs.
Year 4, Sep. 7th: Sheng is dead. The surgeon was, ironically, killed when her organs were surgically removed by a medical droid. In hindsight, I probably shouldn't have harvested her heart before harvesting her other vital organs, but this is a learning experience for everyone involved.
Year 4, Sep. 7th: What is this? Zeiph, what the heck man? You actually gt a little moody when your friend dies? She's old! And dying anyways! What's wrong with you?!
Year 4, Dec. 12th: Heh. Sheng's gears sold more than her heart and lung did. Her work was replaced by a grower droids. There is no loss. There simply isn't.
Year 5, Jan. 5th: A new year. More droids. Pi have become the king of the droids now. The crematorious can strip and burn the bodies of my enemies, and if there are survivors, they are harvested for parts. Lu is still with us; she sold more organs than I could count. There is no turning back for all of us. We can only move forward.
Year 5, Feb. 3rd: I don't believe it. Lu is dead. She got hit when she was trying to repair one of the turrets. The turret exploded, and took her out. Naturally, I reloaded the save, drafted her, and told her to stay put. The raid is dealt with, and she's alive. At least this version of her.
Year 5, Feb 4th: Svejgaard, you old fool. Still crafting those droids I see. How old are you now? 68? 70? I no longer cared. You're not even passionate about crafting. You're slow and useless. You're a useless waste of space and needs to be eliminated. But you'll have to wait; there are still a few more colonists left alive.
Year 5, Feb 8th: Lu is dead again. I'm not going to reload again, because I took her heart out. I took her heat out because I want her dead. She's not the Lu that I know anymore. She's a reload, a clone, a freak. I don't even need her organs; I want her to die and she obliged my request with the same obedience as the Lu I used to know. I'm not going to sell this heart, because there's a chance that it'll come back to me. I'm going to see if I can find a way to cremate it, to burn it, eviscerate it so that it may never haunt me again.
Year 5, Mar. 9th: Svejaard is the only human left in the camp. I killed everyone. Pi and the droids harvested all of their hearts, and Svejaard just stood there, crafting more droids on my command with an unyielding stance. I guess his threashold-lowering traits really helps him get through this.
Year 5, Apr. 3rd: An ancient alien ship crashed on my map. I don't care anymore. Lu was the only human I remotely cared about and I killed her with my own hands. I'm going to leave it be; who cares about the psychotic drones when you have an army of droids?
Year 5, May 3rd: The psychotic drones intensified. Svejgaard is unfazed. This old bastard got through a lot, and he hung on like an oak. I'm impressed, old man.
Year 5, Jun. 3rd: I don't believe it. Pi went on a psychotic rampage because of the drones. He was a machine, but he was still human deep down inside. He started killing the working droids, who don't really have weapons to speak of. The droids exploded, destroying the kitchen, the fields, the dormitory, and the crafting workshop. I quickly mobilized my combat droids army, grouped them together and made them charge toward the lunatic. I forgot that robots explode. My army managed to wound him, but the moment Pi killed one of my combat droids, the explosion from the droids led to a chain reaction that took out my entire army. Svejgaard managed to wound him, and took him to a hospital bed.
Year 5, Jun 5th: Crap. The pirates are besieging my colony. Hails of mortars fell upon my base, eviscerating everything in sight. What little structure that hadn't been destroyed yet is being bombarded by the pirates. My robotic utopia is no more; everything on the inside of the complex is either on fire, or in bits and pieces.
Year 5, Jun 9th: I have an idea. I drafted Svejgaard and made him man a regular mortar, but instead of aiming at the pirates, I made him aim at the droning alien ship. It took him a good while, but the moment he made some damage to the ship, mechanized robots poured out of the ship and charged at my base. My turrets managed to make them stop in front of my gate, and as they are stalled in front of my gate, the pirates charged to my location. The marauding bandits are met with the mechanized menaces, and they torn each other apart. My turrets managed to finish off some more bandits before they decided to retreat.
Year 5, July 4th: It took him a while, but Svejgaard destroyed the droning spaceship part. Pi woke up and is ready to work again. The remaining droids clung to the few charge pads that are still functional, but they managed to make it work. The pure-robot colony was in shambles, and it'll take me forever to rebuild all those crafting station, but I had a plan. I made Svejgaard and Pi rebuild a functional farm and kitchen again, and ordered them to head to the cryogenic chamber. The cry room is damaged pretty badly, but there are still pods that hadn't been destroyed. I asked Svejgaard and Pi to open up those pods.
It's time to begin again.
Ooh, good story! ;D
Which mods were you using for it?
Thank you for the story, it was interesting to read =)
I loved it!
Make another please, the end part was sad yet gave me joy..
Quote from: milon on January 26, 2015, 04:40:03 PM
Ooh, good story! ;D
Which mods were you using for it?
Mechanical defense and cybernetic storm are definitely the two main mods that help made this story. I also relied on modular hydrophonics and the tofu mod to make quick and easy foods, and to make devilstrands and xergiums in a reasonable time.
Quote from: Kazuto Kirigaya on January 26, 2015, 07:51:38 PM
I loved it!
Make another please, the end part was sad yet gave me joy..
Quote from: Dive on January 26, 2015, 05:47:46 PM
Thank you for the story, it was interesting to read =)
Glad yall enjoyed it. There;s really nothing much left to the story, but if I rebuild the cryogenic room again, Svenjgaard is going in despite his advanced age; that old man fought for the future, and he deserve to see every bit of it. I feel so sorry for making Pi into a mecha-man, and have him jsut beserk on me. I'm putting him in too.