Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Bendingunit3000

#1
No one has any grenades equipped. I played around with them initially expecting that the AOE and "stack" damage would be OP. It quickly became clear though that the range was too short to be practical in a major firefight. My early killbox was a lot smaller to accommodate the grenade range but anyone I tried to put in those front positions just got targeted and shredded by gunfire. I've tried equipping everyone with incendiary launchers but they don't have the stopping power to break large waves of enemies.

The EMP grenades did help early on against small groups of centipedes. I was able to lock down up to five, maybe, if I kept them bunched up.

There are no EMP mortars. I don't think they would help anyway if I had built them because the ship is inside the minimum range from where I placed the mortar farm.
#2
Seed "Boobies" has a coastal/mountain desert biome map in the south of the continent that is not bad for tunneling. Some of the geysers are a bit hard to utilize though.
#3
I have never hit a hard limit on colonists either, on any setting. Of course, the more you have the more ridiculous the raids and mech landings become. My experience is that raids and sieges number up to 150% of your colonist count, although it's impossible to count them all properly. Sieges are my favorite because you get to counter siege them and watch the whole mess implode as they slowly go insane. I do wish that they built more mortars of their own though like in A5. I only ever see them build two now (one explosive and one incendiary), no matter the size of the group. Having them turn into red mist when the mortars went up was a fast disposal method too.

Quote from: Colonial Astronaut on August 21, 2014, 07:42:07 PM
I thought having a colony of 7 was being ambitous O-O how do you manage feeding 50 colonists?

At first? Potatoes. Lots and lots of Potatoes. Then later? More potatoes. It's a Mountain/Coastal map in a desert biome, so there is not a lot of game out there to hunt. I had to research hydroponics fairly early and eventually fertilized around my initial outdoor growing patch to expand it to fill a large room. Only nearly starved once. Eight prisoners at one time and a solar flare that shut down the hydro benches meant that folks had to tighten their belts.

I got very lucky when some mid game mining revealed a cavern inside the mountain with a geothermal vent in it! Everyone got to eat fine meals that night. Except Darkeye. F that guy. He was so lazy. Thought he could shoot and got himself shot instead.
#4
Game is alpha 6.532.  Default Classic Cassie settings.

I've been working on this colony for a few days now. Mostly legit playing although I did reload a few times when I felt the RNG God bent me over in a particularly unfair way. The colony growth started slow, but has recently boomed to over 50 members. Unfortunately, I've hit the Cassie wall of difficulty and I just can't survive. I'm wondering if anyone has some brilliant strategies to overcome the horde of mechs that erupt from the crashed ship part (32 Centipedes and 34 Scythers)? I've made three attempts now and just get wrecked every time, even with a circle of turrets and a hastily constructed sandbag/stone wall emplacement. I know I could probably build a safe room and hide while everything gets destroyed, but I might as well just start a new game instead if that's the case.

Some more info if you want to try the challenge:



Rimdown (pronounced Rimdon) has plenty of food, beds, and building resources, including a moderate supply of around 850 metal on hand (more can be had by deconstructing nearby enemy siege emplacements). The colony is a bit power starved currently, although it has plenty of juice to run the defenses if you keep the doors and most of the cosmetic lights powered off. A large and well defended killbox protects the only entrance to Rimdown, however the ship part has landed inside the base so those defenses probably won't be of any help.



The colonists are all equipped with power armor and an assortment of miniguns, M24's, M16's, and R4's. There are also plenty of additional weapons gathered up for sale or for new recruits. Finally, a decent supply of silver is available if you want to try to request aid from the neighbors, or buy something nice for your last meal. The save was made right after the notification of the crashed ship, so you have as much time as possible to prepare. In my attempts, colonists didn't start cracking until about 2 days had passed.

Secondary objective: Colonists nicknamed Wire, Breaker, and Trigger are the original three. They must participate in and survive the battle (they love their home and want to protect it).







Note: By no means is this a perfectly constructed or efficient base, but I'm proud of her and had a lot of fun building.



edit: when I popped the ship to take this screenshot there were 43 scythers and 25 cents. I guess the exact numbers of each type of enemy can vary.

Can anyone win this? Is it even possible?

http://www.filedropper.com/rimdownchallenge
#5
I was kind of hoping for something like the lobstrocities from the Dark Tower series. Daddachum? Diddachuk? Eat your hand?
#6
Messed around a bit more and managed to fix it. Not sure if I was just being a mega-derp or what, but when I contacted a different trade ship I now got the "you need an orbital beacon next to a storage area" error message. When I closed that window and contacted the ships again, everything now works.

To be clear, I did have several trade beacons and stockpiles set up and they were working perfectly prior to this.
#7
Played yesterday evening for about 3 hrs. All the sudden, the game freezes when I try to contact a trade ship. Specifically, the trade window pops up but I can't interact with the buttons, change tabs (Food/Slaves/Weapons) or close the window, although sounds do still play when I mouseover the buttons. I have to alt-tab and force quit to exit the game.

This was not the first trade ship I had contacted in this game, so I'm not sure why it's freezing at this point.

Video drivers are up to date. I had zero issues with Alpha 4, worked great.


[attachment deleted by admin: too old]