Ok, I don't even know what "enterprise standard" means and your example is going a bit over my head, but, do you have like an example of a good tutorial that teaches how to change things in Rimworld without any complex tools? I mean, part of why I'm wrtiting this is that a lot of the tutorials I found start with using C# and a decompiler and I literally still haven't managed to make a DLL mod, so I wanted to slow down the speed of tutorials. If I'm going too fast, I want to do better. But I don't know exactly what making a Def that has the same name as a Core Def does, and I've been told it creates incompatibilities, and I don't want to avoid teaching the tool I learned as the right one to use. But maybe I could slow it down more.
I took your advice into consideration and slowed down this part of the tutorial. I also linked to the xpath generator tool (https://xmltoolbox.appspot.com/xpath_generator.html) which I think makes messing with xpath much easier. Maybe I should also add a "how to use this tool step by step"?
I took your advice into consideration and slowed down this part of the tutorial. I also linked to the xpath generator tool (https://xmltoolbox.appspot.com/xpath_generator.html) which I think makes messing with xpath much easier. Maybe I should also add a "how to use this tool step by step"?