The Colonist that died for installing a "ear bandage" was on a medical bed with vitals monitor and sterile floor and was operated by a well skilled doctor...What.....the.... FU***************
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#1
Releases / Re: [A14] Expanded Prosthetics and Organ Engineering 1.72 (12.08.2016)
August 14, 2016, 06:22:15 PM #2
Releases / Re: [A14] Expanded Prosthetics and Organ Engineering 1.72 (12.08.2016)
August 13, 2016, 10:21:37 PM
One of my colonist died for installing a "ear bandage"
#3
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.63 (22.04.2016)
April 24, 2016, 05:17:16 PM
I just loouked up in my Downloads file I yes I was indeed using 1.62. Sorry
I'm gonna test 1.63 now.
I'm gonna test 1.63 now.
#4
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.63 (22.04.2016)
April 24, 2016, 04:37:04 PMQuote from: Dave-In-Texas on April 24, 2016, 01:57:11 PMIs not really a "fix" because you lose resources...I think.Quote from: AleXandrYuZ on April 24, 2016, 12:00:24 PMI also have it happen. in my case, cancelling the item and having them start over usually fixes it. it seems to happen at times when they stop and re-start. in my last game I only made 4 bionic parts - two of them had to be cancelled/restarted.
I log in just to tell you that I'm having the same glitch about colonist getting stuck and never finishing some bionic parts.
#5
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.63 (22.04.2016)
April 24, 2016, 12:00:24 PM
I log in just to tell you that I'm having the same glitch about colonist getting stuck and never finishing some bionic parts.
#6
Video / Raiders vs Mechanoids
August 25, 2014, 08:44:27 PM
I was trying to prapare myself to destroy that f*cking piece of ship that was driving my colony insane. But then a group of raiders came to siege my colony just in the same spot. So I managed to attack the ship to make the mechanoids appear. A then we have this battle.
https://www.youtube.com/watch?v=P01yHegs5tQ
https://www.youtube.com/watch?v=P01yHegs5tQ
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