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Messages - RevolutionVX

#1
Outdated / Re: Rhodes Mod List
November 22, 2013, 05:46:55 AM
Quote from: Tynan on November 22, 2013, 03:24:12 AM
I promise everyone... this'll be a lot easier soon enough :).

We'll be waiting, thank you for this wonderful game
#2
Outdated / Re: Rhodes Mod List
November 21, 2013, 03:01:57 AM
Hi rhodes i would like to make a request if you have time.
Minimum level 20 in all stats
Too many geysers!
500 Resources on Pickup
Status Level Mod
Improved Wall Mod
Phalanx Turret
No Human Corpses Mod
Beefed up Phalanx Turrets
Turrets Don't Explode Mod
XD
If you can do this i will thank you so much rhodes
#3
Outdated / Re: Rhodes Mod List
November 17, 2013, 11:40:26 AM
Quote from: Rhodes on November 17, 2013, 11:07:22 AM
Quote from: RevolutionVX on November 17, 2013, 11:00:11 AM
Hi guys i would like to make a extreme request, i would like when the people who know how to make this mod´s can make one with
Minimum level 20 in all stats
Too many geysers!
Phalanx Turret
and Status Level Mod
i know that is a big request and i dont know if is possible but i would like so much if somoene have time to do this, thanks very much and sorry for my terrible english

Here you go: Level 20 & Too Many Geysers & Phalanx Turret & Status Level Mod

Is possible also add the population mod sir?
#4
Outdated / Re: Rhodes Mod List
November 17, 2013, 11:10:39 AM
owww So fast? thank you. Obriado graciasss ::)
#5
Outdated / Re: Rhodes Mod List
November 17, 2013, 11:00:11 AM
Hi guys i would like to make a extreme request, i would like when the people who know how to make this mod´s can make one with
Minimum level 20 in all stats
Too many geysers!
Phalanx Turret
and Status Level Mod
i know that is a big request and i dont know if is possible but i would like so much if somoene have time to do this, thanks very much and sorry for my terrible english
#6
Help / Re: Add Colonists
November 17, 2013, 10:06:27 AM
Quote from: Galileus on November 17, 2013, 07:15:35 AM
Quote from: todofwar on November 16, 2013, 10:38:23 PM
Find the block that has wanderers in it and copy it into a new save file. Could be a quick and dirty way to add in colonists.

You would run into problems with ID and lack of "keys" for opening doors. Would be easier to add a new colonist from scratch into a save-game - I should reach that part of the code in <save file structure> today ;)
Say when you have some news ::)
#7
Help / Re: Add Colonists
November 17, 2013, 05:26:02 AM
Quote from: todofwar on November 16, 2013, 10:38:23 PM
Couple ideas on how to add in colonists:

Find the block that has wanderers in it and copy it into a new save file. Could be a quick and dirty way to add in colonists.

Have a slaver be in range and drop all prices on slaves to 1.

Anyone who actually knows what they're doing have thoughts on this?

Very good idea(sorry english i am from portugal xD