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Messages - Tragic

#1
General Discussion / Re: Call for public testers!
February 18, 2015, 10:30:35 AM
I can try and help finding those bugs.
#2
Bugs / [W|Alpha4d]: Graphical glitch in smoke
June 04, 2014, 09:30:19 AM
The smoke flashes the symbol for when things are not powered.

I use no mods but the save is a continue from the first alpha4.

Saw the new version (alpha4e) today so updated and started a fire and the smoke behaved normally.  But thought I might aswell report it anyway.

[attachment deleted by admin: too old]
#3
I liked the new zombies alot! Finally some zombies that really caused havoc.  Should put one or two of those in the last normal waves aswell.. ^^
#4
Outdated / Re: [CustomScenario] Base Defense/Zombie Rush
December 09, 2013, 09:09:06 PM
Thank you for the great mod. I enjoyed it much! 

My feeling is that it was fairly well balanced. But I did feel that it could be a bit shorter period between the waves.. I took the safe before sorry way but without any real plans how my home would turnout when I started building.
But since the zombies don´t destroy in any organised manner, divides into smaller groups in each wave trying to set walls on fire and walk back and forth in the bullet swarms I think they only destroyed one or two doors for me in total. No settler or clone got killed.

I would want it shorter and also make the zombies somewhat smarter so they attack the closest thing instead of walking in the middle of all turrets to a meaningless door.


http://imageshack.us/photo/my-images/849/4ar4.jpg/   - Show the entire base during last wave. (Except my geothermal generator)
http://imageshack.us/photo/my-images/689/uh5b.jpg/ - About as far as they got.
http://imageshack.us/photo/my-images/713/1u16.jpg/ - Burning zombies!
http://imageshack.us/photo/my-images/802/ib0o.jpg/ - The last zombie.