Just because something more effective is easier, it doesn't mean it should be passed up. It would be a cool thing for role playing and immersion, making your own scenarios. And possibly down the line have certain items chain into eachother with their own buffs/themes.
Something like a tented outdoor area for quarantine of certain colonists, rather than keeping them indoors. I picture zombie apocalypse scenarios where they substitute tented medical areas and things like that rather than building full on rooms, whether for ease or lack of resources. If only for the different feel of the game. Tented areas in actual rooms for extra degrees of separation, causing less of a debuff but still a degree privacy. Tented walkways for long stretches of outdoors that your colonists may need to travel, keeping shade or heat in a little more. Possible areas for enemies to hide/travel through.
Something like a tented outdoor area for quarantine of certain colonists, rather than keeping them indoors. I picture zombie apocalypse scenarios where they substitute tented medical areas and things like that rather than building full on rooms, whether for ease or lack of resources. If only for the different feel of the game. Tented areas in actual rooms for extra degrees of separation, causing less of a debuff but still a degree privacy. Tented walkways for long stretches of outdoors that your colonists may need to travel, keeping shade or heat in a little more. Possible areas for enemies to hide/travel through.