Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - potter3390

#1
i test it with A17 and it work without problem.
#2
Hi i'm having problems with the autoload function. If i load the weapon the pawn load the ammuniton, but beyond that nothing else works in this area, change weapon, change and leave ammunition, etc.
Any ideas?
#3
Outdated / Re: [A16] Hygiene (2017-1-8)
January 09, 2017, 11:24:50 PM
Hi, i'm having problem with the mod, my pawn don't use the shower, but they have all the bad traits. Do i have to do anything, does this mod have any incompatibility with other mods?
#4
Support / Re: Mods changing their order alone
November 21, 2016, 12:49:18 PM
The problem is not how to restore the mods order. Today i close and reopen rimworld, and all mods were deactivate and with another order.
#5
Support / Mods changing their order alone
November 20, 2016, 08:35:13 AM
Hi, the last ddays i'm having an extrage problem, every time i close rimworld the order of the mods are change, i don't know why since, there wasn't any change in the game or my pc. It's very annoying since i have to reorder by hand every tme i start the game. If anyone have a solution i will apreciate.
For the record i'm not playing the steam edition.

I'm sorry after reading closely the mods mismatch screen i realize that the mod order of the program didn't change but instead the order is wrong in the savegame.
#6
Wonderfull mod, one thing to update, is the use of power, the new benches only consume power when use. Are your benchs are very power hungry.
#7
First i was happy with steam idea, but now, i'm having second thoughts about it. Fisrt with the game update, second with the mods update and how to mantein them working together, i start to think it will be simpler to continue as now downloading the game and mods manually.
#8
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 28, 2016, 09:08:03 AM
Hi, some feedback and a question if i can. First you soloution for the embrasure resolve the part of the enemy not firing, but ruin it porpuse. The first problem come with the animal manhunt, the animal cross the embrasure a destroy my way of life (which include etaing them). Second the colonist tried to go through even when there are better alternatives. One option i can think is to give the embrasure a slower speed.
No the problem, i don't know if this is mod relate, but i have several plantation under roof whit sun light and the are two of them where most o the grow dissapeard or die and i don't know why, the are all in the same room.
Thanks.

pd; i just realize of a poison ship.
#9
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 23, 2016, 05:30:41 PM
just to know, you aren't going to add man controlled turrent by chance? or the keybinding?
#10
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 23, 2016, 02:11:31 PM
Quote from: Cmoa666 on February 23, 2016, 06:20:41 AM
PS: Almost all turrets from turret collection are included, and miscellaneous is already integrated in the modpack.

I understand what you say, but since this mods are mostly include, i wanted to add micelaius for the keybinding option and turrets colection for the no automatics turrent, maybe i can use them whitout breaking this mod pack.


ps: also how can i replace o heal a shaterd clavicle, damage to the brain (head) and fragile torso?
#11
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 22, 2016, 05:59:08 PM
Can i install the turretcolection mod and the miscellaneous mod vanilla?, or replace the ones with the modpack, or something similar?
#12
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 18, 2016, 03:01:40 PM
Hi Everyone, first off all, thanks for this compilation, it's amaizing.
I use MAI from the beginig but lately i only use them for simple task, because of balance. Then apeard the cleaning and hauling bot, and since them forget about mai. I also like the droid from mechanics mods, the only do one activity, and if i remember right they didn't gain experience.
On another side, i have two question if i can.
First i there a reason for not includind man controlling turrets? i find them very useull, i like them as a cheap version of automatic for defense.
Sencond, the hotkey from the mod Micelanius ant the computer for calling the settlers where very usefull. Especially the option for undraft them with the key 0. Can i add the micelenius mod vaniila edition to the mods?