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Messages - lordtijger

#1
General Discussion / Re: Day/night time
December 02, 2015, 11:06:36 AM
Thank you  :D i'll try it out right away.
#2
General Discussion / Day/night time
December 02, 2015, 10:32:21 AM
hello,

i'm trying to figure out what is the best time to have a colonist with the night owl trait work.
sure night time but when is it night time and when is it day time? xD
just switching around would make it a no-go for me cuz the people would work more during day time (16hours) while the night time crew only works for 7 hours, so that would seem a bit unfair to me and i want to balance that a bit.  :P

~lordtijger
#3
or just make sure you have an entrance to your camp and place turrets there so they won't get in that easy :)
#4
General Discussion / Re: Cannot recruit prisoners
November 09, 2014, 05:24:48 PM
Hm... if i knew how those modding things work i would try myself
Haha, but i have never been able to do this :-\
#5
General Discussion / Re: Cannot recruit prisoners
November 09, 2014, 04:48:56 PM
that would be cool
or just over time that they give up on their clan coming to rescue them or something
#6
General Discussion / Re: Cannot recruit prisoners
November 09, 2014, 03:16:38 PM
is there a way to change the recruitment difficulty?
i've been able to edit everything else for my colonist, prisoners ect.
except that i can't find.

edit: because i have a prisoner with a recruitment difficulty of 99 so that's why  :(
#7
Quote from: H_D on November 07, 2014, 12:43:32 PM
Hey guys, those zombie raids are becoming quite crazy. This is the latest one:
http://i.imgur.com/FucEWcp.png

http://i.imgur.com/4Hg5MiM.png (close up)

Shame there isn't way to count them all, but this horde has definitely more than 300 zombies. If you look on the second screen, on the left there is list of zombies on one square that I pointed.

Now, I can handle those, but my laptop isn't the newest and as you can imagine those numbers can affect performance quite noticeably. It also seems rather unbalanced since raider bands consist maximum 10 people and mechanoids attack in packs of 3-6. Storyteller - Randy, difficulty - middle one (I started with the hardest, but switched it because of zombie raids).

Is this normal? Can I reduce number of zombies somehow? I enjoy this mod so far, but It's getting riddiculous.



i've had the same  :o
after a few waves that i did only test through debug menu i'm a bit stuck on being attacked by ALL THE ZOMBIES! with so much zombies my game freezes  :-\
#8
Mods / Re: [Mod Idea]-Cure Illness
November 07, 2014, 02:40:33 PM
This is a great idea! i very much like the idea of vaccines!  ;D
#9
sounds like a lot of fun :)
but i guess people would abuse those to get hearts so they can sell it or use it for another colonist that need it
#10
is this being updated sometime?
i would love to try this out  ;D