In my current colony I was ill prepared for the "poison atmosphere" event as I never encountered it before.
I just finished my old wild-west wood-buildings city and dug into a mountain to store some batteries, some hay for my alpaca-farm and a prison-cell with 2 beds.
As I soon noticed living with seperated buildings would have been a death-warrant for my colony, so I turned the prisoncell into a dorm room, settled all animals in the battery-storage and turned into full vault-mode.
As time passed I dug out nearly the full interior of my mountain. But due to the lack of farming (and the poison atmosphere killing most of the plants and ALL of the animals outside) my colonists turned to slaughtering and eating their alpacas, then their dogs. And when this meat was used up I had the most unstable ones drop their weapon move into the new "fight club" room and who first hit the floor was designated the next meal.
This lowered my population from 10 to 4 and once the poison atmosphere lifted it left me with completely depleted food ressources, a dead map and a handfull of colonists on the brink of madness.
It´s a great story to tell, but next time I will simply build a radiostation inside my vault and order fresh supplies from passing traders. Mind you I had one built in the village, but leaving the vault was a trip of 2 minutes and would have caused 1% of poisoning ^^
So I loved the event but the poison is way to harmless. It should have more of the "the floor is lava" (or better "the sky is lava") effect, instead of a "smoking can cause severe damage"-effect.
While yes it kills the entire map within days, your colonists can just stay at home, order pizza from space delivery and if the "been inside to long"-debuff hits they can go for a walk in the poison mist for hours before even getting 1% of poisoning (that heals over a nights sleep).
I just finished my old wild-west wood-buildings city and dug into a mountain to store some batteries, some hay for my alpaca-farm and a prison-cell with 2 beds.
As I soon noticed living with seperated buildings would have been a death-warrant for my colony, so I turned the prisoncell into a dorm room, settled all animals in the battery-storage and turned into full vault-mode.
As time passed I dug out nearly the full interior of my mountain. But due to the lack of farming (and the poison atmosphere killing most of the plants and ALL of the animals outside) my colonists turned to slaughtering and eating their alpacas, then their dogs. And when this meat was used up I had the most unstable ones drop their weapon move into the new "fight club" room and who first hit the floor was designated the next meal.
This lowered my population from 10 to 4 and once the poison atmosphere lifted it left me with completely depleted food ressources, a dead map and a handfull of colonists on the brink of madness.
It´s a great story to tell, but next time I will simply build a radiostation inside my vault and order fresh supplies from passing traders. Mind you I had one built in the village, but leaving the vault was a trip of 2 minutes and would have caused 1% of poisoning ^^
So I loved the event but the poison is way to harmless. It should have more of the "the floor is lava" (or better "the sky is lava") effect, instead of a "smoking can cause severe damage"-effect.
While yes it kills the entire map within days, your colonists can just stay at home, order pizza from space delivery and if the "been inside to long"-debuff hits they can go for a walk in the poison mist for hours before even getting 1% of poisoning (that heals over a nights sleep).