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Messages - hawkinator

#1
Mods / [Mod Request] Make Toxic Fallout Bountiful Again
September 07, 2018, 12:39:21 PM
A mod to bring back the old toxic fallout where the animals killed by toxic buildup were butcherable.

Does anyone know if such a mod exists? How to go about making such a thing?
#2
Quote from: Names are for the Weak on August 11, 2017, 12:55:00 AM


I've noticed this problem too. How do you convert .wav files into .ogg files? And where exactly should I put "<sustainLoop>False</sustainLoop>" in the files? Will anywhere in lines 8-34 do?

VLC will do this for you as well. (among many other useful things)
#3
So, I caught my toddler researching today...

I suspect this may be a bug.

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#4
Quote from: Names are for the Weak on August 03, 2017, 07:04:37 PM
Say, can mothers have twins?

IIRC They can if the Random Number Generator gods smile on you. It is supposed to be quite rare though, never had it happen in one of my games.
#5
Quote from: Tenshi~Akari on August 02, 2017, 08:11:31 AM
No prob. Glad you got it fixed is all.  ;)

-------

Just wanted to report in, not an error, but went back to using Misc. Robots/Misc. Robots ++ in-game. I'm guessing now that those two mods rely more animal based than human-like pawn-based & C&P now more Harmony based that they work fine together w/out graphics glitches like mentioned a couple of versions before (especially back in A16). No errors or anything happening on my end, they seem to be working fine together as expected.

Haven't tried Misc. MAI yet... I'm tempted to, but I think I'll hold off on that until I'm ready to start another save file just in case. Current colony is steadily growing so I want to see how long it will last.  :D

Excellent news! I may have to add in Misc. robots now...
#6
Quote from: Houkime on January 25, 2017, 09:41:28 AM

It is kind of realistic even if KSP-guys will say that flying this way is inefficient as hell.


Am KSP-guy, can confirm. But actually I agree that this would be a good solution for this, simplifying the complexity of orbital mechanics.
#7
Quote from: Soupy Delicious on July 27, 2017, 02:41:50 AM
Quote from: Kalista on July 26, 2017, 10:49:49 AM
Quote from: metky on July 26, 2017, 09:40:24 AM
Quote from: Soupy Delicious on July 23, 2017, 10:41:45 PM
Maybe some people who have tested this mod with Psychology can tell me exactly what goes wrong when used together?  I want to figure out whether it's something I could go in there and focus down in a couple sessions of figure-outtery.
Honestly the only stuff I've noticed is surrounding mayorship:
- babies attending meetings with the mayor
- kids running for and winning elections (I haven't seen babies do this, only kids with full work functionality)
I've had a 5 day old baby win an election with it on so its entirely possible for that to happen.

What a progressive society you live in! :0

So, it works then? I've been hoping to use this with Psychology and was holding off due to the dire warnings of incompatibility but it seems that it's compatible/not incompatible?
#8
Quote from: Thirite on July 03, 2017, 01:37:05 AM
Hum, must be missing some tag I guess. Penox shows up in there I assume?

Yes, penoxycyline shows up in there. I have a few other mods, including some that add other drugs (vegetable garden, mostly, I think). There are three other drugs with the prescription only behavior. (Antibiotics, Flu Ez, and Ibuprofen)
#9
This is relatively minor, but I'm not seeing the contraceptive in the drug policies window, i was planning on putting them all on the pill once every 15 days but It doesn'tvseem to show up in there.
#10
Here is a spreadsheet I made that covers this, if anyone is interested.

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#11
Yeah, I noticed that too. I think Tynan is probably planning on adding kids to the game. If you go to {your rimworld folder}\Mods\Core\Defs\Misc\LifeStageDefs\LifeStages.xml you'll find a set of defs for baby, toddler, child, teenager, and adult humanlikes, in the same file that defines things about the animal life stages (baby, juvenile, adult)
#12
Support / Re: RimWorld1284Mac does not launch
October 20, 2016, 10:38:26 AM
Having same issue as described above, on a Mac mini running OSX 10.6.8. I don't have an easy way to connect this particular computer to the internet, so I downloaded the file to my Android smartphone and the transferred it via Bluetooth to the Mac, but that seems unlikely to be the source of the issue.
#13
General Discussion / Re: Gut Worms
May 19, 2016, 08:19:00 AM
So I tried amputating the stomach, (3 times, using a level 9 doctor) and so far every time the surgery fails, in either a minor or catastrophic way, and the stomach remains, with the gut worms intact, any ideas?
#14
Quote from: isistoy on February 23, 2016, 01:10:27 AM

By the way, below is an example of the format hawkinator told us about. It's used for mods declaration and ckan puts on its metadata store, explaining why the netkan project:

{
    "spec_version": "vx.x",
    "identifier": "modId",
    "name": "Mod Name",
    "abstract": ?,
    "author": "x",
    "license": "WTFPL",
    "resources": {
        "homepage": "uri",
        "kerbalstuff": "uri",
        "x_screenshot": "uri"
    },
    "version": "xx.xx",
    "ksp_version": "x.x.x",
    "depends": [
        {
            "name": "x"
        },
    ],
    "recommends": [
        {
            "name": "x"
        },       
    ],
    "install": [
        {
            "find": "modId",
            "install_to": "GameData/MyModFolder",
            "filter": [
                "Thumbs.db"
            ]
        }
    ],
    "download": "zip archive url",
    "download_size": 6101666,
    "x_generated_by": "netkan"
}


Question: possibly, only .zip files supported?

Here is another example of a metadata file, showing how it works with an actual mod:
{
    "spec_version"   : 1,
    "name"           : "Advanced Jet Engine (AJE)",
    "abstract"       : "Realistic jet engines for KSP",
    "identifier"     : "AJE",
    "download"       : "https://github.com/camlost2/AJE/archive/1.6.zip",
    "license"        : "LGPL-2.1",
    "version"        : "1.6",
    "release_status" : "stable",
    "ksp_version"    : "0.25",
    "resources" : {
        "homepage"     : "http://forum.kerbalspaceprogram.com/threads/70008",
        "repository"   : "https://github.com/camlost2/AJE"
    },
    "install" : [
        {
            "file"       : "AJE-1.6",
            "install_to" : "GameData"
        }
    ],
    "depends" : [
        { "name" : "FerramAerospaceResearch" },
        { "name" : "ModuleManager", "min_version" : "2.3.5" }
    ],
    "recommends" : [
        { "name" : "RealFuels" },
        { "name" : "HotRockets" }
    ]
}


IIRC, .7z and .rar archives are supported as well, possibly others.

Here is the page describing what each line in the metadata file actually does: https://github.com/KSP-CKAN/CKAN/blob/master/Spec.md
#15
Quote from: isistoy on February 22, 2016, 02:44:55 PM
News - talks about some recent ksp mod repository situation: http://www.shacknews.com/article/93320/3rd-party-kerbal-space-program-mod-site-kerbalstuff-shuts-down-squad-issues-response.

Some hopefully useful information about this topic: KerbalStuff was a website that was hosted by a fan of the game / member of the community (SirCmpwn), which hosted modfiles for KSP. While KerbalStuff was well liked, and had more mods hosted there than any other platform, CKAN was never directly tied to it, the only connection between the two was that mod authors uploading their mods to KerbalStuff had the option of having their mods automatically added to the CKAN (as opposed to doing this themselves, or letting someone else do it for them). As I mentioned earlier, CKAN has the ability to download the files from any site that allows machine downloads (Dropbox and Github were and still are popular alternatives to KerbalStuff {and its replacement, SpaceDock}, and the official modsite on Curse could be used as well).

What this means for adapting CKAN to RW is that mod authors would be able to have their files hosted wherever they like, and if an official or community driven mod hosting solution arises, then that would be supported too.

(the CKAN metadata repository is hosted on Github, IIRC)