In no particular order of importance:
Z Levels. Without Z levels Rimworld will always be in the looming shadow of Dwarf Fortress. I know it is probably beyond reality, as the game would have to be totally recoded, but that is my Wish...
Core "Prepare Carefully". I will wait to play a new Alpha or Beta until the Prepare Carefully Mod is updated to compatibility. I never play the game without it and I am not alone. It, or something similar, should be a core part of the game.
Water. There has never been a water mechanic to the game, and since A11, it has been my greatest request. Water for pawns, livestock, crops, heating, cooling, etc... Adds more depth and difficulty to biomes.
Revamped quest system. The quests you receive from other factions are nice, but they are very basic, with not much depth. A deeper colony quest system that you could design with the editor or at game start would be welcome, so the path of your colony is rewarded by meeting quests along the way.
Other "win" conditions. I have never built the ship and "won". It isn't how I like to play. I would rather tough it out until it is no longer fun or the framerate from the raids are impossible. Other win conditions could include Hegemony: 10 of your own bases built and surviving, Alliance: A certain number of factions are allied with you against the remaining, Dominance: A certain number of bases raided and or destroyed by your hand. They aren't much richer than the Escape win, but at least there could be alternatives.
Children. Everyone wants pawns to reproduce and children to be a part of the game, I assume.
Z Levels. Without Z levels Rimworld will always be in the looming shadow of Dwarf Fortress. I know it is probably beyond reality, as the game would have to be totally recoded, but that is my Wish...
Core "Prepare Carefully". I will wait to play a new Alpha or Beta until the Prepare Carefully Mod is updated to compatibility. I never play the game without it and I am not alone. It, or something similar, should be a core part of the game.
Water. There has never been a water mechanic to the game, and since A11, it has been my greatest request. Water for pawns, livestock, crops, heating, cooling, etc... Adds more depth and difficulty to biomes.
Revamped quest system. The quests you receive from other factions are nice, but they are very basic, with not much depth. A deeper colony quest system that you could design with the editor or at game start would be welcome, so the path of your colony is rewarded by meeting quests along the way.
Other "win" conditions. I have never built the ship and "won". It isn't how I like to play. I would rather tough it out until it is no longer fun or the framerate from the raids are impossible. Other win conditions could include Hegemony: 10 of your own bases built and surviving, Alliance: A certain number of factions are allied with you against the remaining, Dominance: A certain number of bases raided and or destroyed by your hand. They aren't much richer than the Escape win, but at least there could be alternatives.
Children. Everyone wants pawns to reproduce and children to be a part of the game, I assume.