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Messages - ToastyBuns

#2
Good afternoon, or morning, or whatever.
Today I am promoting my mod "Hot Coffee". I put it on steam but I thought I might chuck it on here too. Here's the steam link with all the info: http://steamcommunity.com/sharedfiles/filedetails/?id=764752651

If you don't like that link or it doesn't work then here are the files on mega: https://mega.nz/#!T01iDTha!vHin5voCNt7z4llO6_AaOYetnRFmf_6s5Mv2NJch37I

I would much appreciate it if you check it out :) Also if you want to use any files in your mod you are more than welcome to. Toodles...

- Toasty
#3
Plz help mah!
#4
Making coffee mod, need the helps 'n' stuff!

2 Questions:

Number 1: Is there a way of manipulating the rest of a colonist through eating food or a thoughtdef?
Number 2: Is there a way to have a thoughtdef that has multiple stages - for example buzz from coffee then after cravings for coffee?

Appreciate the help ty ;)

#5
Yer putting rest bonuses in would be good but I don't have the skill or patience to make this mod decent so if anyone wants to take over / contribute to the mod I will gladly do that.

Plus from what I have seen I think to add those rest bonuses you need to make .dll files :(
#6
Mods / Re: [SUGGESTION] Painkillers
January 07, 2015, 08:38:15 PM
Sounds like a good idea. It's a shame that we can't get colonists to eat a certain food yet :(
#7
Mods / Re: coffee machine?
January 05, 2015, 06:51:40 PM
Getting close to Coffee Euphoria!

Link: https://ludeon.com/forums/index.php?topic=9032.0
#8
BTW if anyone can tell me how an item can increase rest then tell me and I will put it in this mod :)
#9
Coffee Farming!

Have you ever wondered how those hard working crash-ees get up so early in the morning? Well now you know! It's with this coffee mod!

General Coffee Factory setup (i dunno how they got to sleep...):


Coffee Storage for later usage of said Coffee:


Growing the special ingredient (BTW it's Coffee!):


Taking names and filling mugs





Information

Features:
- Consumable Coffee
- Coffee Beans
- Coffee planting
- Coffee machine

Plans:
- Add a Coffee that has caffeine which increases rest but gives bad mood
- More production steps for Coffee

Change Log:
V 1.0 - Released mod


Download links:

        Mega


[attachment deleted due to age]
#10
Quote from: Romi on January 05, 2015, 08:52:48 AM
Toasty your mod has good potential, i suggest you for the next update a bazooka or something very destructive.Keep up good work and stay awesome.

Thanks man I really appreciate the feedback I will get right on it!
#11
Quote from: HBKRKO619 on January 05, 2015, 08:30:55 AM
Thx for the guns and most of all (for me at least xD) the new "race" but do you have some screen of your weapons and aliens ?

Haven't added aliens yet, I am still trying to get it to work :(
#12
If anyone has any art they want to send me then PM me it and i will take a look ;)
#13
Outdated / [MOD] (Alpha 8) Alien Weapons Mod by Toasty
January 05, 2015, 07:53:32 AM
Alien Weapons by Toasty
This mod adds alien weapons to the game which are organised by tiers, 'Tier 1' is standard guns and 'Tier 3' is decent guns. All art was made by me and it is pretty shoddy but I am willing to take any art you have made and put it in the mod (if it looks good :D). At the moment there are 4 guns: The pistol, the upgraded pistol, the bow and the sniper rifle. These weapons are slightly better than the original guns because I didn't want to unbalance the game and make super powerful weapons.

Features:
- 4 new weapons
- New research
- New crafting

Pictures:



Plans:
- Add a new trader for alien goods
- Add alien armor
- Add more weapons
- Add actual aliens into the game as hostiles
- Balance out the mod (Change around the crafting recipes)

Change Log
V 1.0 - Made mod public


Downloads:
Mega Link!
Nexus Link!