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Messages - TimTumm

#1
I could not detect a "tone" in those 6 words.  Then again, I am a psychopath. :)
Sometimes mods get abandoned, and sometimes the new version makes a mod impossible. There should be a non-confrontational way to ask if the mod owner is planning to continue or not, without offending him.  A "ping" if you will.
#2
Can this mod be made for A16? (or is there a coding reason it can't)
#3
Is it possible to add filtering based on health, background and traits?  Would be nice to start without a colonist that has a bad back, incapable of hauling and abrasive. :)
#4
I see several people complaining than surgery needs to be rebalanced, and one person fighting tooth and nail to explain it as good.  The problem is you can't keep saying bionics needs glitter meds.  First of all, glitter meds are not guaranteed (I have not seen any in 1.5 years).  Second, I can't install a prosthetic hand to my colonist without stabbing him 3-5 times in the chest and killing him 3/4 times.  This is not normal/balanced/good.  Please stop the false justification.
#5
I had a ten (I am guessing 19, since he is 20 now) pawn who's title was Scared. :)
I was hoping he would gain an adult background when he turned 20, but he did not.  It would have been awesome if he had gained one based on his duties in the colony.
#6
That's interesting, because I have seen streamers with empty maps (used for hunting, etc).  Their empty maps would get raided!
#7
Dead man's debuff is crazy in a survival game.  You've got bigger problems.  Combine that with the fact that the colonists will run to grab and wear the items, and then complain about it.  After each siege I have to spend minutes recruiting each colonist one by one, and making them go to the dump zone, drop the "dead man's" armor'ed vest and personal shield.  Then walk away.  Keep the dropped item forbidden until I can sell it. 

If you hate it so much, why did you run to grab and wear that dead man's clothing?
#8
I set my resolution to 1.25x just to see what it looks like.  It was all blurry and crappy looking.  So I changed it back to 1.0x.  It is still large (1.25x) and blurry and will not go back even though the option screen says it is at 1.0x.
#9
So I am not the only one.  My 14 skill doctor (perfect health) installing a bionic arm killed the patient 3/4 times in a sterile hospital with hospital beds, lamp next to it and TV (I know most of those don't matter, but dammnit, I did everything I could).  That's right, 3/4 times mean I am save scumming, but that is what I am reduced to; and it makes me feel dirty!

Thanks to Sychers I always need to install something on someone.

I have never seen glitter meds for sale.  I would have no problem installing a mod that lets me make it.  (hint, link please).
#10
Releases / Re: [A15] Mending
January 02, 2017, 08:48:28 AM
I had a similar problem:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception in Tick (pawn=Uhura, job=HaulToCell A=Thing_Gold65514 B=(79, 0, 163), CurToil=5): System.NullReferenceException: Object reference not set to an instance of an object
  at Mending.SpecialThingFilterWorker_Unroofed.Matches (Verse.Thing t) [0x00000] in <filename unknown>:0
  at Verse.ThingFilter.Allows (Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.StorageSettings.AllowedToAccept (Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.StoreUtility.IsValidStorageFor (IntVec3 c, Verse.Map map, Verse.Thing storable) [0x00000] in <filename unknown>:0
  at Verse.AI.Toils_Haul+<CarryHauledThingToCell>c__AnonStorey41E.<>m__67F () [0x00000] in <filename unknown>:0
  at Verse.AI.Toil+<AddFailCondition>c__AnonStorey42A.<>m__68F () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.CheckCurrentToilEndOrFail () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0

It cause stuttering (the time-speed would flicker from paused to 2x back to paused like 10 times a second).  And the pawns would push items on the ground 1 square at a time.  I removed mending and the issue went away.

I hope this can be fixed.  I really like this mod.
#11
Thanks for the detailed reply. 
#12
1) How do I make medicine?  I need it for the hospital bed.
2) How do I cure Mechanites.  It seems to be permanent and 2/7 colonists have it.
3) I do I make components?
#13
Same.  I had a great colony of 6 people.  Then 3 got the plague.  There is nothing I can do about it with the medicine I grow.
#14
General Discussion / Re: Selling prisoners
December 31, 2016, 03:54:45 PM
I just sold a prisoner an hour ago.  I'd take a look at your mods.
#15
Mods / Re: [A16] Need help finding problem mod
December 31, 2016, 09:28:19 AM
Thanks for the pointer for the output.log
I -think- it is "Mending" since I am getting the following lines repeated over and over again:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception in Tick (pawn=Uhura, job=HaulToCell A=Thing_Gold65514 B=(79, 0, 163), CurToil=5): System.NullReferenceException: Object reference not set to an instance of an object
  at Mending.SpecialThingFilterWorker_Unroofed.Matches (Verse.Thing t) [0x00000] in <filename unknown>:0
  at Verse.ThingFilter.Allows (Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.StorageSettings.AllowedToAccept (Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.StoreUtility.IsValidStorageFor (IntVec3 c, Verse.Map map, Verse.Thing storable) [0x00000] in <filename unknown>:0
  at Verse.AI.Toils_Haul+<CarryHauledThingToCell>c__AnonStorey41E.<>m__67F () [0x00000] in <filename unknown>:0
  at Verse.AI.Toil+<AddFailCondition>c__AnonStorey42A.<>m__68F () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.CheckCurrentToilEndOrFail () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0