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Messages - Pumpus

#1
can someone please update and add to steam workshop
#2
Omg he mentioned a13. One of the best mods around and hopefully will get some love when a 13 rolls around and I get back into the game. One can hope.
#3
Ykara can you please add the organ vat component of this mod as an add on to you mod. I want to be able to boil down my naughty prisoners into stuff.
#4
So i remember back in the day there was a mod where I could put dead bodies of humans into a vat and break them down and make new organs, biomatter for healing scars etc.

Can this mod do that? I loved having a "special" medical wing ring next to my prison where all the naughty prisoners would end up. No one except the "butchers" would have access and the rest of the colony had no idea of the dark secrets that the "medical bay" were a part of.
#5
um so can someone please make this so it can be equipt to animals. I need suicide chickens
#6
Yo, I've started new games, new worlds, changed the order of the mods and im still not seeing the operation tab. i have seen it sometimes when the animals are injured but i cannot see it now. ive even shot my own rhino to see if i can see it. any thoughts
#7
do we know the a12 eta on this by any chance?
#8
Outdated / Re: [A11c] Hedgehogs!
August 21, 2015, 08:30:47 PM
This mod is great. Mainly the brusier-hedgehog. I can't wait to combo this with the upcoming alpha 12.

I would say that I love the graphic for the brusiers but I feel like the aspect ratio is out a little bit. Like it should be a tiny bit shorter or longer. Feels like it's stretching the graphic or something. I could be wrong.

Loving the mod. Keep up the good work. Need more mods like this that are just plain fun.
#9
I can tell you that enjoyed the mod much more before the pal. I think Just having a little homing computer with a homing bay for each crawler would be better. Just my opinion. maybe some more advanced stuff would be good after the game has been released and you have more time. maybe we could customise the mechs, colors, function, survivability etc. there could be some computer benches required for some of this stuff. just ideas. appreciate your effort man
#10
hey man glad to hear this mod is still in development. i haven't been around much as i have moved and am yet to get internet on top of being kinda done with rimworld for a little while. its like when you play your new favourite album too much, which indecently i have also done recently.

ps. the pal system took me a while to figure out and its pretty restrictive because if you spawn on a world with no plasteel then your boned to a large degree. i think the concept is cool. i think it takes way too many parts to get functioning and needs better explanation/linear progression in game to make it easier. ill always love this mod but i think the pal should be either simpler or provide much more functionality for the amount of resource/time that it requires. again i havent been around much so i could be way off target at this point. keep up the good work bro this is one of the best mods out there
#11
the dream is real
#12
Quote from: Orion on March 04, 2015, 05:22:24 AM
Okay you guys. I will cut some corners to get it released soon, and delay those extra things for v1.04. It'll still take me a couple more days, though.

although i am looking forward to some great new features im excited for the compatability update coming sooner. my rimworld experience almost feels incomplete with out the little buggers
#13
all good ill just have to stay tuned and do an update spot light in the future. ps love the idea of moats and the other mod that was doing them made them too op i think. looking forward to trying these ones.
#14
well dam if i had waited 1 day i could have done the vid on version 1.5. ohh well that's gonna happen i suppose.
#15
omgerd thx love this mod. thanks for updating.