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Messages - silentbob981988

#1
yes its still there and
... well while is can save now, i cant load the save, something with a asynchronus event 13.1 has that too

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#2
Great mod btw
BUT!!!11111oneoneeleven  ;D ,
i have the save error too.

My modlist is attached too as the output_log

Tested it out a bit,
first i thought it was glittertech and Genetic engineering&expanded prosthetics and organd engineering&compability patch....
but now i just get the error message and it still saves \o/
must be a load order thing.
Caveworld flora is now near the top, just blow all core parts and edb mod order, need to check if shrooms spawn as intended.
*Shrooms pops up* :)

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#3
aaaaahhh !!!oneoneeleven  :) then i will wait for the slavers to be updated until then i keep using the prison improvements  8)
#4
Are the missing slave collars a known bug? (probably connected to the camera problem)
#5
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 02:12:31 AM
Quote from: Blackjack1000K on April 15, 2014, 01:46:21 AM
Quote from: silentbob981988 on April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.

Cheers
The research is bugged?

When i researched the "faster mining for iron" thingie the drills stoped working, had the same with coal
edit: argh wait, was too fast, sorry
it was the "build in the cave bug" for the drills .. and the ones outside stopped too.
decontructing and rebuilding doesn't seem to solve the problem.

Drills are afraid of Caves!
#6
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.

Cheers