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Messages - Kyos

#1
Outdated / Re: [A15] Hauling and cleaning enabling mods.
September 22, 2016, 06:22:58 AM
Version tags have been updated for a15, added two mod variants for people who feel there aren't enough cleaning being done in their colony. And obligatory bump to the thread for mod exposure.
#2
Outdated / Re: [A15] Mechanite Augmentation Project
September 21, 2016, 12:15:27 PM
Mod has been updated for Alpha-15. Please enjoy the added features.
#3
Outdated / Re: [A14] Simple Meat Substitute Mod
August 30, 2016, 08:01:59 AM
Quote from: hagamablabla on July 25, 2016, 12:29:47 AM
Is this going to go onto the Steam Workshop?
Probably not, - not keen on steams clunky interface but mostly because the mod would be redundant. Check out Noku Mushrooms by Spoonshortage.
#4
Outdated / Re: [A15b] Simple Meat Substitute Mod
August 29, 2016, 07:32:19 AM
Mod updated for a15b.
#5
Quote from: Pickled Prawn on October 14, 2015, 08:01:59 PM
Why is your alpaca named 'Burning' and why are you stockpiling human meat?!
Because naming it Carl would been too on the nose?
#6
Outdated / Re: [A14] Mechanite Augmentation Project
July 24, 2016, 02:36:03 AM
Unless Tynan has gone back in time and retroactively altered all interactions between Recipe-User and Recipe-User-Calls... Long story short, - this mod will work on unaltered humans along with other surgical and medical mods.
#7
Outdated / Re: [A14] Mechanite Augmentation Project
July 24, 2016, 02:23:19 AM
In celebration of the mod-update going off without a hitch, [EXPUNGED] Co has slashed prices of their Mechanite Augmentation product line across all of its authorized retailers alongside another firmware update. Your Mechanoids are now hardier and should last a entire year after injection, give or take a few months depending on a persons metabolism or immune response complications. Remember to consult your local doctor or tribal equivalent before use.
#8
Apparently when Tynan made all turrets portable furniture items, he forgot to truncate the line that lets people install the thing elsewhere, in the context of mortars owned or operated by pirates. Pictured here.

Thassaid, siege was successfully thwarted and the pirates began their assault once they spotted their mortars being carried off by the magpie colony.

>End of line_
#9
MAI glitches found while playing:
- Sedate & rescue does not prevent a mai frame from self-destructing.

Extrapolation: Is self-destruction a necessary mechanic for MAI and Mai pawns?

As of A13: Generic Components are now part of the game, will those be used in future MAI recipes or fabrication?
#10
This mod update could not have come at a better time. One of my colonists just lost his entire spine! (It got shot out by a pirate's shotgun).
#11
Outdated / Re: [A14] Hauling enabling mod.
July 17, 2016, 08:42:41 AM
Mod updated for Alpha-14 release. Turns out all it needed was to have the version-tag in the about.def section updated.
#12
Outdated / Re: [A14] Simple Meat Substitute Mod
July 17, 2016, 08:39:31 AM
Mod updated for Alpha-14 release. Enjoy your meat fungus.

... Didn't notice you guys had already updated it for me. Oh well.
#13
Ideas / Re: Melee and stacking
July 12, 2016, 05:56:43 AM
Just saw the Alpha 14 trailer notes. And I know this might break a forum rule regarding old threads but it has to be said.

Thank you, Tynan. Thank you thank you thank you thank you thank you thank you thank you thank you thank you.

>End of line_
#14
Outdated / Re: [A11] Darkness
July 01, 2016, 11:14:11 PM
Tiny issue, - Toxic Fallout events are pretty bright. :D
#15
Outdated / Re: [A13] Simple Meat Substitute Mod
June 29, 2016, 09:44:32 AM
It should be. Since it only adds a crop and its associated graphics. And does not affect core files or biome generation.