This would open up possibilities for non electric light sources... or maybe having teams of colonists do mining... 1 lighting/transporting 1 digging... hmm well the first part is easy enough =p
Night vision colonists
Night vision colonists
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Show posts MenuQuote from: BattleFalcon on March 17, 2015, 03:18:16 PMpaintball sounds fun..
How about paintball guns? They wouldn't deal damage, and would leave a splotch of paint wherever they ht, that either gets washed away by rain or your colonists clean it. I think it would be cool to see paint randomly splattered on walls.
Also, colonists could put on short skits! Maybe use RNG for completely random ones?
Quote from: Tynan on March 11, 2015, 04:33:00 PM
I'm thinking of merging these two work types.
Pros: One less column to manage in the work overview.
Cons: You can no longer set these to separate priorities, or set them on/off differently for one pawn.
What do y'all think?
Quote from: Tynan on March 13, 2015, 02:45:59 AM
FYI blood will already wash away in vanilla when it rains. Or, at least, it should.
Quote from: Tynan on September 07, 2014, 09:46:30 PM
It's basically a good idea; my main concern is just
-It requires a new kind of zone
-It requires the AI interact in a new kind of way
-It requires a new work type, thus a new entry on the work permissions screen. I really avoid cluttering this screen.