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Messages - Solarstorm45

#1
General Discussion / Organizing Mod Releases
April 13, 2016, 04:53:47 AM
Just wondering Evul if you have the time to seperate the mod releases into A13,A12 ect because all the popular mods are sitting at the top making it harder to find relevant mods to A13.
Cheers
#2
Hey would it be possible to release through dropbox as well if thats ok
#3
Honestly guys its all in the changelog half the fun is checking it each day and seeing what Tynan has been working on just look at it and fanboy or girl over what else will be the next day , that along with modding is all i do
#4
Hey i know you are busy but was playing today and picked up a british bulldog and it has a range of 233 not sure if was a glitch but pretty impressive for a pocket revolver
#5
General Discussion / Re: Prisoner Fights
May 03, 2015, 09:48:06 PM
see i had kind of the same thing had one pirate with a 87 recruit and got a space refugee was like ok hes only a 10 recruit this will be easy, put him in the room knocks out my pirate prisoner im like crap send in my warden gets knocked out too im like ok send all my colony in to subdue him and move him to my food storage start getting everyone patched up then i see him crossing my base he broke down two doors and got outside my pirates prison room ,by this point i had had enough and sent my entir colony with guns to firing squad him 5 min later the pirate joined me
#6
Ideas / Re: Your Cheapest Ideas
May 03, 2015, 09:32:49 AM
Hotkeys so i can group my snipers away from my assault squads and most importantly meaning i can finally properly control my brawlers
#7
I personally find this the hardest withe the new increased wildlife agro I've started a random game like all the cobras on the map got agro by other animals like monkeys lost 2 colinists of my 3 before even had finished stocking up with the starting gear Id run away from a cluster just to find anothe three slithering the other way in cold biomes so much easier
#8
Mods / Re: [REQUEST] Low-Tech Land!
April 21, 2015, 07:55:11 PM
With the superior crafting mod it gives you the ability for a really primitive early game cooking beef jerky and having to use campfires so your colonists don't freeze along with having to hunt animals to make the first tier of beds by using their hides what is more if u use skullywags gives you access to places to contain stuff as you would expect, what is more using bows pila and gladi are far more satisfying than rifles but in the end uptA yo
#9
Hey Abrexus love your mod was wondering if theres a way to rotate embrasures or if they are set as they are thanks man
#10
Hey how's it going, don't know if helps but saw in a post on bailable so like bows the stats and the pistol accuracy and damage are to be desirable even with a high level shooting so probable due to the lower class weapon :)
#11
General Discussion / Re: Bosses, chiefs etc.
April 09, 2015, 03:54:58 AM
Quote from: skullywag on April 07, 2015, 12:59:13 PM
Well pirate king was a backer reward so maybe itll be that???
I've actually had a pirate chief captured, got attacked by about 60 pirates on randy and he was the only survivor pretty sure its just like another colonist except his stats clearly were chosen 19 in shooting 17 in melee plus 2 background buffs for military and all three bonus traits buffing it as well was almost sad he tried to run at my gatling turret, but he had the amazing 99 chance to convert but died before i could save him