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Messages - entity

#1
Quote from: sidfu on July 30, 2017, 07:27:16 AM
Quote from: entity on July 30, 2017, 07:17:13 AM
Hi, so I've just started the latest and I can't figure out how to use the Dry Rack for jerky because of lack of bill button. Has it been implemented yet?

dry rack is a fermataion building means u need to keep it in a temp range. for the jerky aka dry rack u need to fill it with salted meat.

Sorry I must be missing something here. How do I fill it with salted meat? Do I make a storage room that is in the temp range and just leave the meat there? It does not need a bill (as there are no bill button)?
#2
Hi, so I've just started the latest and I can't figure out how to use the Dry Rack for jerky because of lack of bill button. Has it been implemented yet?
#3
Is there a way to sort the resources columns like before or am I too blind to find it?
#4
Quote from: entity on January 26, 2017, 03:20:56 AM
I seem to be running into some problems with my pawns. No errors are shown but they are standing around an awful lot. Drafting and un-drafting does not change anything as they return to standing. Forced priority also fail to achieve anything. Behaviour only stops when pawn need rest and food. Cancelling the work they are standing on and rescheduling it will make them stand again. Some times they chased resources around like cats... Not sure if bug or features.
The error seems to be related to picking things up. I have updated to the latest version. Some of the items on the floor are causing a loop. Making pawn stand around and do nothing.

https://gist.github.com/a6fafbbf9422786d86d5e2dfc7bc6164 is a link to a pawn prioritized on building floor but will not pick up plank. There are more logs should anyone wants it.
#5
I seem to be running into some problems with my pawns. No errors are shown but they are standing around an awful lot. Drafting and un-drafting does not change anything as they return to standing. Forced priority also fail to achieve anything. Behaviour only stops when pawn need rest and food. Cancelling the work they are standing on and rescheduling it will make them stand again. Some times they chased resources around like cats... Not sure if bug or features.
#6
There seems to be a problem with assigning Rimsenal armours as the only one available. I.e. setting Assault Armour, and carbon nanosuit only will results in pawns not picking up anything at all. Will test by removing mods that inteferes with pawns ability to chooses clothing.