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Messages - FlamesWillLive

#1
What about other Factions have Legends too? Chaos. Imagine, Kier the Scalper rushing down 3 of your units, downing/killing them without nearly a scratch because of a Fear Debuff that lowers attack speed when targeted (Unless your psychotic/bloodlust). Kill him and he has superior+ gear, and instant fear/respect from the home faction. Capture him, and demand a bribe for his release.

Get your Legend killed and they'll take the body. All units could get a Debuff from a slain Legend, perhaps a Mood Dip or work speed down for a long period of time. Maybe a .5 multiplier effecting all possitive mood effects

What if its not Combat exclusive?

Maybe if a Warden recruits enough people, they become Silvertounge or Wordsmith, Getting a bonus to social above the 20 level limit. an Animal Tamer could get "Thumbro-Whisperer Nathan", Or "James, The Warg-Man".
#2
Ideas / Re: Ideas for Mechanoids
January 21, 2016, 03:04:03 AM
I think its unlikely to be implemented, but its nice to think about.

Quote from: Reviire on January 18, 2016, 12:07:34 PM
How the hell do you disable death incarnate, without trashing it with overwhelming firepower?

EMP to shut down its circutry and repair it when its disabled. Maybe if EMP'd, you'd need to repair its mechanical biology, the treat quality relying on Research and Crafting.

Quote from: Tyson Wolfe on January 17, 2016, 10:50:11 PM
What if you could re-program the mechanoids to fight for you. You would need a new skill (programming / Computers).

Or it uses Research, as the programming backstories give you. Maybe if it's brain like component (not familiar with Mechanoid Biology or Anatomy) is destroyed, you can restore it with an AI Repair bench (which needs an AI persona core to create). It could also be a place to create inferior versions of Bionic limbs, with the better versions still on sale from merchants.
#3
Ideas / Re: Overhang/Ramadas (Forced Ceiling Zone)
January 21, 2016, 12:03:27 AM
Quote from: MagusLucius on January 20, 2016, 11:50:30 PM
Just build the permanent walls from whatever material you want and close it off with wood to form the roof, then tear down the wooden walls and presto.

The point was to skip the wall building needed to generate the roof. I do the same thing, but why not just add a roof to a general area without wasting time building and deconstructing walls? If i was knowledgeable at modding, i'd have added the option my self already.
#4
Ideas / Overhang/Ramadas (Forced Ceiling Zone)
January 20, 2016, 03:25:18 AM
Recently, i've wanted to build an Overhang beside my houses, and other similar structures, like a Ramada to meet under for a common area. While they can already exist, you have to build walls to complete a structure, and then remove some of the walls and hope the roof doesn't collapse. If done well, it becomes an Outdoor roofed area, like the ones shown above.

IDEA

Why couldn't we add a "Forced Ceiling Zone" that displays blue, and couples with the orange display color of the "No Roof Zone", displaying both zones when either is selected. It forces a roof to be built, despite a full structure not being built, but requiring 2 or more built walls for support. We could also use this to make Roofed paths with rows of columns, so snow clearing on common paths wont be required.

IMPLEMENTATION

Basically, it could scan the area for walls when you attempt to place it, and if it cant find wall to support a ceiling, it wont place the zone (like growing areas wont place on stone floors, but tracks proximity to walls instead of floors). This allows overhangs, and escape from rain and lighting (particularly early game, when no full structures are truly built yet) without building a full on structure with or without a door.