Quote from: kaptain_kavern on June 05, 2017, 08:37:14 AMI'm great, thanks! Hope ADS is working well, I had a nice time maintaining it with you guys!
It's still there : https://ludeon.com/forums/index.php?topic=22598.0
Hi Nattiejim BTW, hope you're well, colleague o7
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#1
Outdated / Re: [A17] Balancing Act | A game-balancing mod
June 05, 2017, 05:30:58 PM #2
Outdated / Re: [A17] Balancing Act | A game-balancing mod
June 05, 2017, 02:05:16 AMHotfix
If any of you have been getting a corrupted mod error when you load BA along with any other mod that modifies recipes, sorry for the bug. I've fixed it now.
Please redownload the mod as soon as possible. Lite users should also do this, as both versions were affected. Enjoy the mod!
If any of you have been getting a corrupted mod error when you load BA along with any other mod that modifies recipes, sorry for the bug. I've fixed it now.
Please redownload the mod as soon as possible. Lite users should also do this, as both versions were affected. Enjoy the mod!
#3
Outdated / Re: [A17] Balancing Act | A game-balancing mod
June 05, 2017, 01:32:49 AMQuote from: GrumpyProgrammer on June 05, 2017, 01:27:00 AMThanks for the report. I'll see if I can get to the bottom of it.
BUG REPORT
Balancing Act seems to have some problem with Vegetable Garden. Whenever the two mods are loaded (and order does not seem to matter), the game panics and does the whole "Recovering from Incompatable or Corrupted Mods" thing. Confirmed with just Core, HugsLib, Vegetable Garden, and Balancing Act active. OS is Linux, Rimworld version is 17b (1557). I tried several times, moving Balancing Act lower in the mod order each time until just after Core. Every time, as long as Balancing Act and Vegetable Garden were loaded, the same error occurred.
Error message dump:
-snip-
#4
Outdated / Re: [A16] Firefoam Grenades
June 04, 2017, 05:27:54 PM
Updated for A17 compatibility, enjoy!
#5
Outdated / Re: [A17] Balancing Act | A game-balancing mod
June 04, 2017, 05:26:59 PMMod updated!
The mod has been updated for compatibility with A17. Steam users should receive the update automatically.
In addition:
- Psychopaths no longer care if a friend, relative, or pet is murdered or sold into slavery. Masochists no longer care if someone harms them. However, those who do care about such things now remember it for much longer.
- It is now possible to make chemfuel with hay again. However, it costs much more hay and produces less fuel than if you had used a non-hay material.
Enjoy the mod!
The mod has been updated for compatibility with A17. Steam users should receive the update automatically.
In addition:
- Psychopaths no longer care if a friend, relative, or pet is murdered or sold into slavery. Masochists no longer care if someone harms them. However, those who do care about such things now remember it for much longer.
- It is now possible to make chemfuel with hay again. However, it costs much more hay and produces less fuel than if you had used a non-hay material.
Enjoy the mod!
#6
Outdated / Re: [A16] Firefoam Grenades
May 14, 2017, 04:35:15 PM
I made a small update to the mod to fix a minor error some of you may have been having.
#7
Outdated / Re: [A16] Firefoam Grenades
January 15, 2017, 02:16:15 PM
Still not working for you? See if anything else modifies the trading files, then experiment with the order of those mods a bit. Sometimes that can help.
#8
Outdated / Re: [A16] Firefoam Grenades
January 13, 2017, 02:24:24 PMQuote from: lllMWNlll on January 13, 2017, 10:48:33 AMI tested this with the latest version, and the context menu opens fine. There's probably another incompatibility.
Hey!
I'm testing a lot of mods togehter and their compatibility:
https://gist.github.com/9c11f6ba83b93bab617b7d3cb99f430a
Your mod gives this detailed bug:
I did construct comms object (i don't know name in english) the one call the space trader. So i right click over it with a colonist select and nothing happens, it dosen't open the context menu to call the trader.
On the link there is more details.
#9
Outdated / Re: [A16] Balancing Act | A game-balancing mod
December 30, 2016, 08:33:52 PMQuote from: asquirrel on December 30, 2016, 04:38:20 PMMake sure to keep the mod near the top of the list. Also, NONE of these errors seem to be connected to BA.
I think it still has a problem. As soon as I load Rimworld with balancing act I get the error dialogue box:
-snip-
#10
Outdated / Re: [A16] Firefoam Grenades
December 30, 2016, 07:52:39 PMQuote from: lost_RD on December 30, 2016, 06:57:35 AMGo ahead and release it - looks great!
Hey Nattiejim, I've extended your mod. The licence said do whatever so I did
I almost released it but then I thought I should show you the courtesy of letting you take a look first.
#11
Outdated / Re: [A16] Firefoam Grenades
December 30, 2016, 01:13:00 AM
Thank you, didn't see that.
I'll take it into consideration, perhaps for a future update.
I'll take it into consideration, perhaps for a future update.
#12
Outdated / Re: [A16] Firefoam Grenades
December 30, 2016, 01:06:16 AMQuote from: Hydromancerx on December 30, 2016, 12:32:44 AMWhere exactly did he say this? I followed the link you gave me and I don't see anything to that effect.
I think this guy said he was no longer supporting the Firefoam Mortars. Could you possibly add them to your firefoam grenade mod? I think they would go well together.
Firefoam Mortar
https://ludeon.com/forums/index.php?topic=23545.0
#13
Outdated / Re: [A16] Balancing Act | A game-balancing mod
December 29, 2016, 08:01:19 PMQuote from: Love on December 29, 2016, 07:44:28 PMWasn't required, the Lite version didn't have the bug to my knowledge.
Is the Lite version not getting updated?
#14
Outdated / Re: [A16] Balancing Act | A game-balancing mod
December 29, 2016, 07:38:05 PMHotfix for the hotfix
I released another update that fixed errors at startup.
I released another update that fixed errors at startup.
#15
Outdated / Re: [A16] Balancing Act | A game-balancing mod
December 29, 2016, 12:18:02 AMQuote from: b4d on December 28, 2016, 10:41:00 PMNoticed this already, sorry for that. Hotfix in the works right now.
hi there, I'm new to modding rimworld.
after loading up this mod i got some xml errors from the debug log. is this a problem?