Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - siralexlaw

#1
Outdated / Re: [A13] Colony Manager V2
April 18, 2016, 01:52:01 PM
Out of curiosity is this supposed to replace the priority system? Like can I leave it on auto priorities or is it still best to setup manual priorities? Thanks.
#2
I can definitely get these for you, just what do you look for specifically?
#3
Good Afternoon,

After about an hour of unchecking mods rechecking mods reloading maps remaking maps sitting through initial colonies; I found that Autoequip was the culprit behind a weird bug where raiders and visitors would not move from their initial spawn zone. They will sit there on the edge of the map until they finally attempt to leave, then flee, then die. I haven't a clue why they act this way.

I'm running a13v001 with the following mods that might be conflicting?
CTS
HaulPriority
Heavy Defence
High Caliber
Hospitality
Area Rugs
Mining helmet and MMS
Mad Skills - Tiered
Enhanced Tabs
MedicalInfo
Smart Bears

To be fair I went after AI tweak mods first, primarily I thought it was hospitality causing the issue.