While it's not perfect, I think this is quite an interesting mod. Really gives the game a different feeling.
It'd be nice if the mod incompatibilities were either fixed, or made more obvious (so that they don't suddenly show up after you've been playing for a while), or if they were at least documented.
But what I think this mod needs the most is integration of non-visual data, such as sound and memory. Technically sound is already handled by the base game, as you can hear that manhunter pack outside your walls if you're zoomed in and paying attention, but the mod should add some visual indications as well, unless your people are too far away, too deaf, etc.
Memory is likewise almost handled already: items on the ground that you haven't seen yet are invisible. However, other situations are not, such as a prisoner or a guest being in a particular room. From a game-play perspective, there should be some indication that someone is there, and that indicator should let you interact with them much as if they were visible. (Currently if you can guess what tile they're standing in, you can still click on them and get a menu of actions, but that feels more like a bug or partial implementation resulting from how the mod prevents them from being rendered rather than an intentional gameplay feature.)
Hunting is similarly problematic, because you have to micromanage your hunters in order to discover something to hunt. (Or wait until night when the animals go to sleep, then look for the ZZzs.)
All that aside, I'm really enjoying playing the game this way! Thanks!
It'd be nice if the mod incompatibilities were either fixed, or made more obvious (so that they don't suddenly show up after you've been playing for a while), or if they were at least documented.
But what I think this mod needs the most is integration of non-visual data, such as sound and memory. Technically sound is already handled by the base game, as you can hear that manhunter pack outside your walls if you're zoomed in and paying attention, but the mod should add some visual indications as well, unless your people are too far away, too deaf, etc.
Memory is likewise almost handled already: items on the ground that you haven't seen yet are invisible. However, other situations are not, such as a prisoner or a guest being in a particular room. From a game-play perspective, there should be some indication that someone is there, and that indicator should let you interact with them much as if they were visible. (Currently if you can guess what tile they're standing in, you can still click on them and get a menu of actions, but that feels more like a bug or partial implementation resulting from how the mod prevents them from being rendered rather than an intentional gameplay feature.)
Hunting is similarly problematic, because you have to micromanage your hunters in order to discover something to hunt. (Or wait until night when the animals go to sleep, then look for the ZZzs.)
All that aside, I'm really enjoying playing the game this way! Thanks!