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Messages - Joshims

#1
I really like the suicide break idea. It could be from overdose or cutting. I also like the idea of an extreme break that only hurts the broken colonist. I just wonder if putting suicide in the game would mess with the games rating, similar to how the drug names had to be changed.

Oh god I just thought of another idea, suicide attempts connected to equipped weapon. Failed firearm suicides give you like nose or jaw shot off :/
#2
I deal with them the same way I deal with Man Eater Packs that show before I have the firepower to deal with them. Restrict my colonists to a safe part of my base, then use the fact that they don't attack the doors to protect my shooter. Usually with a high fire rate, no slower than an assault rifle. Put the pawn in the doorway and when they come for him step back, rinse and repeat until the insects/Man Eaters have bleed or been shot to death.