Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kuchiki19

#1
Bugs / Re: infestation wont attack prisoners
May 09, 2016, 02:56:12 PM
Quote from: milon on May 09, 2016, 02:38:04 PM
Huh.  Do prisoners eat bug jelly?  Exploit!  ;D
i observe them for like 2 days in game before i killed it and they still so friendly and yeah i saw the prisoner eat the jellies so they survive even my warden not feeding them.
#2
Bugs / infestation wont attack prisoners
May 09, 2016, 12:17:13 PM
i was playing as usual, with mods, then for the first time, infestation trigger in prisoners room. then i realized the ants wont attack them, theyre just chilling with the prisoners.
i immediatelly jumped into my vanilla saved games and tried to re-create the incidents using dev mode. turns out the ants also wont attack prisoner.
i expected the ants would attack prisoner.

infest1 file is modded game, infest2 file is vanilla game i tried to re-create

[attachment deleted by admin - too old]
#3
great mod kenny, thanks for making it. it really need effort to make one deep miner but its really help till late game.

i have one report that probably caused by this mod, i used many mods and this is my first game using your mods.
so the story goes like this. first i got toxic fallout and then i switch off the deep mines i have outdoor to prevent my colonist from getting toxic buildup obviously. then i realized that all of my colonist with haul jobs will only standing, they do still do other higher priority but when they did all their higher priority jobs, they back to standing instead of hauling.
i open the log and saw this error i attach here.
then i forbid the coolants so they wouldnt focus with refueling the deep mine because its turned off and it worked.

im not entirely sure if this is caused by your mod since i use lot of mods.  i post here just to let you know. :)
sorry for my english and once again thanks for the great mod.

[attachment deleted by admin - too old]
#4
Quote from: Astasia on May 01, 2016, 03:54:48 PM
You will see tactical helmets/vests fairly early on, and pioneer helmets not long after. You don't see the other stuff for a while because I believe it's based on price and they are a lot more valuable. They are comparable in value to power armor, so probably show up around the same time you start running into raiders in full power armor.

Same with weapons, you will see the scavenger weapons and crucible pistols on normal raiders, but all of the other guns have a lot higher value and take a very long time to show up I think. The melee weapons on the other hand still have very low values which is why almost every melee raider is using them.

thanks for your answer.
i did find tactical helmets/vests then pioneer like you describe. but i have yet to see the guns.ive never encounter a normal raiders using rimsenal guns at all, not even crucible pistols even in the year 5. all mercenary elites are only using charge rifle.
basically im comparing my old runs to my recent runs. my old runs like about couple of weeks ago, i remember quite well i seen normal raiders using rimsenal weapons and armors even its still in year 1, however couple of my recent runs didnt find that which is why i decided to ask here.
#5
hey rooki, thanks for making this great mod, for me its simply makes rimworld more sci-fi and more interesting.
i started using your mod since ver alpha 13, back then i remember facing raiders using rimsenal guns, armor, helmet even in early stage of the game. but now its seems that i never find raid(except federation raid) or visitor with rimsenal guns,armors,helmets,etc at all. i only see meele weapons like vibrosword, assault hammer and grenades.i never seen raid with such like drop suit, nerve suit, yun guns, jotun guns, or any others rimsenal cores.
ive played couple of games sereniz sadistic challenge with length 3-4 years.
is this intended? or is this a bug? i really want to know whats the cause of this.
i hope you can help me. thanks in advance.
sorry for my english
#6
hi guys im new in this game,today i managed to incapacitated a scyther without damaging its arm. i read in wiki (http://rimworldwiki.com/wiki/Scyther_Blade) that you can harvest its blade by going to modify tab then add bill,however it only show shut down. im using vanilla core without any mod. what did i miss?


thanks in advance



[attachment deleted by admin - too old]
#7
General Discussion / Re: Full list of bionics
April 17, 2016, 03:50:57 PM
Quote from: sadpickle on April 15, 2016, 01:33:43 AM
Quote from: Limdood on April 14, 2016, 11:41:39 PM
how exactly do you GET the scyther knife?

I understand its from a downed scyther...but a scyther goes down...then what?
Use the health tab to perform an amputation, like a normal pawn. They have to be alive for this to work so you need a disabled scyther; easier said than done.

i still new in this game, i tried ur method, i got scyther down, its arm is undamaged, but when i click the modification tab, it only shows shut down. what did i miss?