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Messages - tremono

#1
I have an ice cream (practically chocolate with hediff) that a little helps to survive the heat wave.
I need pawns to eat it at high temperature automatically.

concept is:
Pawn is in heat, so he go and eat ice cream.
If pawn eat ice cream, he gets hediff.
When hediff is over (or in last phase), and is still in heat, he gets an urge to eat another ice cream.

Some idea how to do it? Is it possible to do this or something similar in XML? Thans very much. :)
#2
Great, it works.  ;D
#3
If I understand correctly, this Hediff should decrease ComfyTemperatureMin for one ingame day. Right? (Unfortunately, i'm not on a windows computer with Rimworld. I can't try it now.)
And BTW, without <comps> it is permanent?

<HediffDef>
   <defName>Something</defName>
   <label>something</label>
   <hediffClass>HediffWithComps</hediffClass>
   <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
   <initialSeverity>1</initialSeverity>
   <isBad>false</isBad>
   <comps>
      <li Class="HediffCompProperties_SeverityPerDay">
         <severityPerDay>-1.0</severityPerDay>
      </li>
   </comps>
   <stages>
      <li>
             <statOffsets>
                   <ComfyTemperatureMin>-10</ComfyTemperatureMin>
             </statOffsets>

      </li>
   </stages>
</HediffDef>
#4
Quote from: svc_bot on April 03, 2018, 05:03:53 PM
So...
Yes, that's what I want, thanks, but...

<Insulation_Cold>-15</Insulation_Cold> in food <statBases> dont work for me. No error, but no effect.
I think "Ambrosia warmth" is only thought/hediff name, and dont change temperature insulation. I did not find anything like that in xml.



I find <defName>ComfyTemperatureMin</defName> and <defName>ComfyTemperatureMax</defName> in Stats_Pawns_General file. Here is:

<parts>
      <li Class="StatPart_ApparelStatOffset">
        <apparelStat>Insulation_Cold</apparelStat>
      </li>
</parts>

But I do not know if and how can i use it.
#5
It's possible using hediffs (respectively XML) to change comfortable temperature range, if pawn ate food? And how? Thanks.
#6
Releases / Re: [B18] Vegan 0.4.2
April 03, 2018, 02:06:22 PM
New version, soy milk is back and better.
#7
Releases / Re: [B18] Vegan 0.4.1
March 30, 2018, 11:51:15 AM
Quote from: Canute on March 30, 2018, 09:22:19 AM
What do you think about this.
Tempeh is made out of soybean's like i read.
But Tofu is made out of soymilk, do that production chain beam -> milk -> tofu.
But since it need more production, you can some extra output for tofu.
Currently you geting 10 tofu out of 10 soybean, just get 12 tofu out of 3 soymilk out of 10 soybean.

I don't think many people are going for Tempeh since it need the fermention barrel and time.
And i would suggest a big barrel (2x2) with a 750 capacity for mass production.
Maybe powered too to reduce the fermention time.
Fermention time = 2 days, output 75x tempeh. Tofu is cooked faster, but time of fermentation is time the cook saves for cooking meals.
I think, barrel capacity and speed is ok and cost is minimal, it's an investment. Fermentation isn't better as cooking tofu, it is only different way, both have pluses and minuses.

Your tofu chain suggestion - i'll think about it. Thanks. Maybe like this, in next version. Mmm?:
              soy -> milk -> tofu
pcs x$    10x1.1 -> 5x3.1 -> 10x2
$             11 -> 15.5 -> 20
pcs x nut 10x0.025 -> 5x0.05 -> 10x0.05
nut           0.25 -> 0.25 -> 0.5

But now i need reduct cooking time by half...

Thanks.
#8
Outdated / [B18] Permawall 0.1
March 30, 2018, 06:53:58 AM


This mod adds unbreakable wall for map editing. Can't be selected or deconstructed... some force field protects this wall. Buildable in DEV mode only.
Two types: first (in DEV spawn list) is realy super strong, second type looks same, but can be destroyed (with patience) and has random damage. You can close your pawns into box for another game style, or make labyrint with hidden weaker partitions, i dont know, it need testing and your imagination.

Testing needed, this is initial release. Probably need more modding or map editing for smooth gameplay.
I plan to add more features. Your feedback is very welcomed. Thanks.


Usage: DEV mode ON -> Tool:Try place direct thing -> Permawall
If your box is ready, DEV -> Refog
(in list are two "Permawall", first is unbreakable, second damaged - but ingame looks same, only has %damage)




Download 0.1 b18.1722
Initial release.



#9
Releases / Re: [B18] Vegan 0.4.1
March 30, 2018, 05:31:26 AM
Quote from: Canute on March 30, 2018, 04:56:36 AM
Currently the soymilk is just a good way to destroy nutri and value.
...
That's why I removed it before. Now it is useless, it has the same parameters as milk, but it is not profitable. I think soymilk should not be more profitable than milk... maybe is too disadvantageous now, but it is temporarily. Now has not use, but i plan icecream from both milks.

Please help me, how balance it and don't ruin "milk business"? I do not have much experience. :)
#10
Releases / Re: [B18] Vegan 0.4
March 30, 2018, 04:10:11 AM
Quote from: Vlad0mi3r on March 29, 2018, 10:21:28 PM
...
Thanks, i agree, but i changed it already. Because vanilla milk has some parameters, meat too. And milk is more expensive than meat, although nutrition is the same. Making tofu (substitute meat) from soymilk (substitute milk) is problem without game unbalance and nonsense. So i want soymilk, but no tofu made of milk.

Now it is more intuitive:
Soybeans balanced to others plants(?) but only 0.03nut (bad as cooking ingredient)
Potato    0.05nut 1.1$
Soybeans 0.03nut 1.1$
Meat      0.05nut 2$
Tofu       0.05nut 2$ <- 1soybeans (10->10 cooking)
Tempeh  0.05nut 2$ <- 1soybeans (75->75 fermenting)
Milk       0.05nut 3.1$
Soymilk  0.05nut 3.1$ <- 3.3soybeans (10->3 cooking)

Ok, i added the soymilk. At the moment it is comparable to milk, a bit unnecessary (yet) and unprofitable (tofu is better)... but tasty raw! :)
#11
Releases / Re: [B18] Vegan 0.4
March 29, 2018, 06:44:33 AM
You can make tempeh in fermenting barrel now, not only beer. ::)
#12
Releases / Re: [B18] Vegan 0.3
December 16, 2017, 03:05:42 AM
Hello, I need your ideas.
I have a soymilk and have a tofu. If soy milk is comparable to milk, and tofu comparable to meat ... what is the reason to make tofu from soymilk? ... when milk is comparable to meat (as ingredient)?

I've been thinking for a long time and finally using the solution I've used:


resourcevaluenutriweightingredientsstacknutri/stackthought
milk3.10.050.05-753.75yum
soymilk1.80.050.051x soybean753.75yum
meat20.050.03-753.75raw
tofu100.250.155x soymilk7518.75raw
egg (nonfert.)70.250.15-7518.75raw
egg (fert.)11-400.250.15-7518.75raw
(milk, meat and eggs i left unchanged)

What do you think about it? Do you have a better idea?  :D

EDIT: outdated
#13
Releases / Re: [B18] Vegan 0.3
December 15, 2017, 06:56:59 AM
I've finished the tofu production chain. And some improvements, etc.
Check if everything works and is balanced. Thank you!

Quote from: Vlad0mi3r on December 14, 2017, 07:15:52 PM
Can you grow soy in hydroponic basins?
Yes.
#14
Releases / Re: [B18] Vegan
December 14, 2017, 02:00:39 PM
Quote from: Canute on December 14, 2017, 12:35:20 PM
Just curious,
you know vegetable garden project allready got beans,soymilk,tofu ?
Together with vetable egg 's,Mushrooms and lentils ?
I know Vegetable garden, but i want to do something a little different. I do not want to add a ton of everything, i just add the basic features that I miss. The original game does not contain a million different meals and crops and thats good. But for inspiration I'll check out. ;)
#15
Releases / Re: [B18] Vegan
December 14, 2017, 12:19:47 PM
QuoteGreat mod, but there should be a chance for men to get soy related side effects caused by the drop in testosterone level like mood swings or depressions!
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4270274/
And the meat causes cancer, for example ... No flamewar ... Of course, it must be simplified, it's a game. The goal is to create more complex options, but not at the expense of gameplay.

QuoteThe following idea might require some advanced modding but it's probably possible to introduce a vegan trait to pawns so they will suffer a mood penalty if they eat normal meat and maybe a mood buff if they eat tofu. Kind of like the cannibal which could be used for reference while creating this feature.
I know it's hardcore. So now I'm just doing xml. I think detecting meat in the meal will be a problem. When I stack meals with different ingredients, the ingredients mix. With this i need help, but it isnt priority now.

QuoteI don't see the point a vegan trait should only give a mood bonus for tofu.
The mood bonus should appear for all meals with no meat (+3)
And a malus if they ate meat (-5).

There are some other mods which offer non-meat meatsubstitutes.
My basic idea is: traits VEGAN,VEGETARIAN,CARNIST with bonus or malus if ate meal with meat, with milk, without meat, etc... But as I wrote, it would be a problem.

Now I'm working on adding soy milk and I have other ideas in my head. Not vegan too. I also try to change the original code as little as possible (Now I have discovered the power of patches;) But I do not just want to add a lot of unnecessary.

Other related mods links, please? Thanks.