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Messages - buttflexspireling

#1
Ideas / Re: Arms and Legs
December 20, 2016, 09:27:21 PM
  I think that many players (like young boys)
could misconstrue a leg as being a different
part of the body often joked about by many
boys these days. 
#2
General Discussion / Re: Alpha 16! Discuss.
December 20, 2016, 06:07:29 PM
  I don't like the strategy of alternating rooms
in demand by colonists with prisoners' rooms
that aren't in demand. By this same strategy
of switching rooms heated by heaters with
rooms cooled by air-conditioners I try to
interrogate raiders. They like it.
#3
Ideas / Re: Is it really a scratch?
December 20, 2016, 11:18:08 AM
Quote from: cawsp on December 19, 2016, 07:08:55 PM
Can we really call it a scratch when two of them can kill a colonist?

I think we should call them 'love rations' and
have colonists yell at kids when they're hungry
that they're not getting any more 'love rations'
until they behave better in bed!
#4
Quote from: milon on December 19, 2016, 05:07:16 AM
What is your native language? Knowing that might help us communicate better.

And it sounds like you're trying to start a colony with a forced Lucuferium addiction, and that the addiction isn't appearing like it should. Is that correct?

  My native language is Spanish. I'm so confused right now. One guy said it was my monitor that was the problem. Another guy claimed it was my modem that was the issue. The third guy claimed it was my router that was causing problems.
#5
Quote from: skullywag on December 18, 2016, 07:48:58 AM
Umm can you explain this a little more clearly. None of this makes any sense.
I use a translation service because it is a plutocracy. Whenever my family and I play a Rimworld simulation I always choose Luciferium for our initial colonists' forced starting condition rather than malnutrition. However, when we all do that the condition does not present itself in any of our choices for starting colonists.
#6
Off-Topic / Re: Count to 9000 before Tynan posts!
December 17, 2016, 08:55:50 PM
Quote from: Spdskatr on December 17, 2016, 06:30:50 AM
Thats a lot of chapters. Did you write them all?

And why is the rimworld creation myth not explained first? Questions...

4732 soldiers dead in battle. If one more soldier would happen to die there'd be...
-4735-

The earlier chapters are filled with love poems to Santa;
I wrote them all in detail. Rimworld surveillance footage
wasn't released because the murder cases involved weren't
solved yet.
#7
  I don't know whether it's a bug or not.
Honestly, I think it's a bit underpowered and
makes me think of Rome. Has anybody else
never had an issue with this?
#8
Off-Topic / Re: Count to 9000 before Tynan posts!
December 16, 2016, 10:33:12 PM
Tynan 47:31 In the beginning there was
Rimworld. Then did Tynan, in his glory,
descend from his throne on high to
separate the light from the darkness and
did find it to be good.... 
#9
And you don't even need a computer to do it!
The nearest public libraries to us should have
computers with scanners to scan our favorite
quotes along with artwork that we make.
#10
Quote from: ahowe42 on December 16, 2016, 11:41:44 AM
"Pets", broadly redefined as animals, can be useful to distract raiders.  I've been suffering from a chickenpocalyps, when I got raided by a pair of mechanoids.  They sat right down and had a bunch of fun taking out the chickens.  Meanwhile, my colonists & turrets are plinking the shit out of them.  Same thing happened later in the game with pirates.

  Pets need their own Dance Dance Revolution-like dance pad
consoles connected to circuits that activate mechanical traps
so they can put the moves on raiders.
#11
  Aiming time corresponds to substandard co-percolation.
It's the same for females as it is for males.
#12
Off-Topic / Re: Count to 9000 before Tynan posts!
December 14, 2016, 05:53:34 PM
4711 This all sounds very rimspect to me.
#13
Ideas / Re: Shake your money maker!
December 14, 2016, 02:23:57 PM
  Basically it's not how you play the game that
determines a colony's viability; it's how you
ferment your capacities. For instance, players
could have multiple bases situated near metallic
nodules around the map with beds nearby to such
locations.
  Of course, this wouldn't necessarily limit you to
having a single mess hall near the central intersection
of such locations. Also, the issue of holding law
breakers in former mines turned into prison cells
could be an issue for players. Then there's the issue
of where the A.I. characters will choose to default as
their destination of choice.
  Would the A.I. characters alternate between colonies?
Also, what if players got a bunch of recruits incapable
of hauling/dumb labor? Could certain colonies survive
without food for a while if certain colonists died from
gut worms?
#14
Ideas / Re: Do we really need rimkids?
December 14, 2016, 12:09:59 PM
  With Rim kids we could have new Rim kid-only
classes like Guardian Illusionist, Shoe Shiner,
Star Scout and Cheerleader. The Guardian Illusionist
could trick raiders with low intelligence, the Shoe
Shiner could shine shoes of a raider in a attempt to
appease him/her, the Star Scout could increase
research potency during raids while wearing molastic
lipstick with skirts to become more appealing to raiders
and the Cheerleader could lower mental break threshold
(by 1%) while in combat.
#15
Ideas / Re: More tech?
December 12, 2016, 10:56:16 AM
Quote from: Profugo Barbatus on December 11, 2016, 02:14:18 AM
Now an education system, there's something that'd be interesting. Although, rather than making it a mandatory thing to hit higher levels, I'd instead see it as a way for high skill colonists to bring a large number of people up to low skill level fairly quickly.

  Most players seem to be waiting for an apprentice
system where kids have the probability to experience
new Rimworld-specific malpractice problems including
black lung disease, methane madness and carbon
monoxide poisoning.