Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - zomb1

#1
Hi,  there are so many options for power generation and map creation,  be it a camp or underground mineshaft,  but I could not find a mod that has an option to share the power grid with an another map.  Would this be technically possible? I know there are mods where you can just pick up your building but I thought,  teleport stuff,  and so on..  Why not power? Like a high tech orbital transfer or other crazy wireless space magic :)

As i could not find any mods like this i suspect there is a technical issue with it,  but you know..  Hope..  :)
#2
Hmm,  thanks,  i have my ways,  like bio generator mod or the new human battery or how it's called (cycling power generator).  What kind of power device do the cats have? Never used that mod..

Was hoping that there is an option like that.  I can see issues with the fixed +/- 1000 option..  For example multiple layers..
#3
Hello,  anybody knows if there is a mod that would enable power transfer between maps?
#4
Outdated / Re: [A17] Mines - balanced mining
August 27, 2017, 08:59:05 AM
Quote from: AngleWyrm on August 17, 2017, 07:19:56 PM
Added CyanSam's bug fix

Its great to know its fixed, but i have used an older verion and now i cannot load my quite long savegame.. any way to open it without the mod or with the updated version? i get this error if i use the new version instead of the old:

Could not load reference to Verse.ThingDef named Mineshaft

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  at RimWorld.Building_WorkTable.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<thing Class="Building_WorkTable"><def>Mineshaft</def><id>Mineshaft64016</id><map>0</map><pos>(128, 0, 133)</pos><health>80</health><stuff>WoodLog</stuff><faction>Faction_20</faction><billStack><bills><li Class="Bill_Production"><recipe>Excavate_Plasteel</recipe><allowedSkillRange>0~20</allowedSkillRange><ingredientFilter><disallowedSpecialFilters /><allowedDefs /><allowedHitPointsPercents>0~1</allowedHitPointsPercents><allowedQualityLevels>Awful~Legendary</allowedQualityLevels></ingredientFilter><repeatCount>1</repeatCount><targetCount>10</targetCount><repeatMode>RepeatCount</repeatMode><storeMode>BestStockpile</storeMode><unpauseWhenYouHave>5</unpauseWhenYouHave></li></bills></billStack></thing>
#5
Turns out it is the "[A17] Mines - balanced mining" mod... it was not the latest version where the author fixed this issue..
But now that i know the problem.. how do I solve it.. is it possible to still use this save somehow with a removed/updated mod?

Could not load reference to Verse.ThingDef named Mineshaft

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  at RimWorld.Building_WorkTable.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<thing Class="Building_WorkTable"><def>Mineshaft</def><id>Mineshaft64016</id><map>0</map><pos>(128, 0, 133)</pos><health>80</health><stuff>WoodLog</stuff><faction>Faction_20</faction><billStack><bills><li Class="Bill_Production"><recipe>Excavate_Plasteel</recipe><allowedSkillRange>0~20</allowedSkillRange><ingredientFilter><disallowedSpecialFilters /><allowedDefs /><allowedHitPointsPercents>0~1</allowedHitPointsPercents><allowedQualityLevels>Awful~Legendary</allowedQualityLevels></ingredientFilter><repeatCount>1</repeatCount><targetCount>10</targetCount><repeatMode>RepeatCount</repeatMode><storeMode>BestStockpile</storeMode><unpauseWhenYouHave>5</unpauseWhenYouHave></li></bills></billStack></thing>
#6
Help / Error loading a saved game (nothing changed)
August 27, 2017, 08:34:35 AM
Hi, I am not sure if this is the right topic but as i could not locate the mod responsible for the error..
this is my second savegame where after playing for a long time (6-7 hours) i go to bed and next day it does not load.. first i thought i have something in my modlist, but this time as far as i can tell there were no problems..  In the game session i did not load , so it is possible that it also happens after 1 minute of gameplay.. will test that now..
this is the log:

QuoteLoading game from file New Arrivals18 with mods MOD-E, Core, HugsLib, Mod List Backup, EdB Prepare Carefully, Faction Discovery, More vanilla factions, ResearchPal, MinifyEverything, Stack Merger, Infused, Hand Me That Brick, I Can Fix It!, QualityBuilder, CleaningArea, Numbers, Medical Tab, Wildlife Tab, Path Avoid - A17, Allow Tool, [A17] FuckFriendlyFire, SS Researchable Stat Upgrades, Stack XXL, Hospitality, High Caliber, JTReplaceWalls [A17], Mending, Static Quality Plus A17.1, Vegetable Garden , Glitter Tech, Rimsenal, Rimsenal - Feral, Rimsenal - Federation, Rimsenal - Security pack, Rimsenal - Enhanced Vanilla Pack, Rimsenal - Storyteller pack, More Trade Ships, [RF] Smooth Stone Walls [a17], SS Battery Fuse, SS Bigger Batteries, WM Reuse pods, More Vanilla Turrets, Miscellaneous 'CORE', Misc. MAI, Misc. Robots, Misc. Robots++, Misc. Training, Misc. Objects, RT Fuse, RT Power Switch, Tilled Soil, Ceiling and Floor Lamps, Additional Joy Objects, Refugee Stats - A17, Set-Up Camp, Accurate Mortars Lite, [sd] advanced powergeneration, Quantum Cooling, Super Soil, RT Solar Flare Shield, LT-DoorMat, RimFridge - A17, Prisoner Harvesting, Selling prisoners with no guilt, DE Surgeries, Expanded Prosthetics and Organ Engineering 2.0, EPOE: Rebalanced, EPOE + DE Surgery Bone Fix, ED-Laser Drill, ED-ShieldsBasic, ED-ReinforcedStuff, ED-Embrasures, SS Cultivator Tools, [A17] Trading Spot, Dubs Rimkit, Change Dresser, Quality Cooldown, Better Workbench Management, Medical Training, Centralized Climate Control, Power Logic, MineItAll, Omni Core Drill A17, Quarry, Mines, MJ - MiniMap (A17), and Right Tool: Rebalanced

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QualityBuilder added property to '130' things

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.RecipeDef named Excavate_Plasteel

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception in FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Any help would be nice, I really dont want to loose it :(
Thanks!