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Messages - Survivalmaster

#1
Releases / Re: [1.0] Additional Tools Mod
July 22, 2018, 04:42:29 PM
Hey!

Without leaking too much, the new update adds a workbench that collects the tools together, however I am toying with the idea of a proper tier system in line with both research and benches to go along with it.
#2
Releases / Re: [1.0] Additional Tools Mod
July 18, 2018, 03:07:51 PM
Hiya guys; I've been working on the next update, taking into consideration the boosts and will be lowering them down. I've also got some new objects that will be added, and some may have changed in terms of there jobs! Hopefully shall be done and uploaded by the latest of tomorrow! :)
#3
Releases / Re: [1.0] Additional Tools Mod
July 17, 2018, 02:54:21 PM
Quote from: Dr Roach on July 17, 2018, 01:50:08 PM
Do tool efficiencies change with durability?

Currently? No. It's something I shall definitely look into though.
#4
Releases / Re: [1.0] Additional Tools Mod
July 17, 2018, 10:10:43 AM
Quote from: spyderwebsc on July 17, 2018, 10:02:09 AM
When I downloaded the dropbox zip file it was only 22 bytes in size. Trying to extract the files gets a 'nothing to extract' message.

Quote from: Canute on July 17, 2018, 10:05:58 AM
Yep, the zip file is completly empty.


Hiya guys, apologies for this, it has occurred to me I actually need to drag the files in for you to enjoy ::) I've re uploaded it and you should now be able to enjoy it, sorry again!  ;)
#5
Releases / Re: [1.0] Additional Tools Mod
July 17, 2018, 09:25:07 AM
Quote from: manelmp66 on July 17, 2018, 06:44:14 AM
Dropbox file, not exist.
Can you upload again?
Thanks

Hey @Manelmp66, I've updated the link which now works, have fun!
#6
Releases / [1.0] Additional Tools Mod
July 16, 2018, 06:27:35 PM

This mod adds new tools you can use to improve speeds and gathering ammonuts of resources with said tools.

I would just like to thank "someonesneaky" for making the AIOT mod, I gained my inspiration to create this mod andI used it to learn how defs were given to weapons to improve their abilities with jobs and for that I am greatful and this mod was created from the framework of that.

This mod gets away from having just 1 tool to rely on and, instead adds multiple tools and aids for your characters to get jobs done faster and more efficiently, of course you need to research them first, but once you have the first research, there is a special item used in order to speed up research in general.


Item List (16/07/2018;

Mining:
(1): Wooden Pickaxe (Regular)
(2): Steel Pickaxe (Advanced)

Plant Cutting:
(1): Machette (Regular)
(2): Chainsaw (Advanced)

Animal Gathering:
(1): Bucket (Regular)

Construction
(1): Hammer (Advanced)

Smoothing:
(1): JackHammer (Advanced)

Research
(1): Book (Regular)
(2): Tablet (Advanced)
(3): Laptop (Advanced)


Downloads:

Dropbox: https://www.dropbox.com/s/03qi8opan6h9wnx/RM-AdditionalTools.zip?dl=0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1443002973
#7
Unfinished / [B18] Star Wars - A First Order story
July 06, 2018, 09:51:59 AM
STARWARS - A First Order story

Hiya all, I'm sure some may remember me, I did work for Rimwars, started a skyrim project with a friend from college but have now been secretly working on a new project that aims to add some new star wars content to Rimworld! Included in this post are a few teaser pictures of some apparel, and weapons I have worked on.










I hope you enjoy these teaser pictures, as soon I will be releasing the mod, to then update in the coming days. Appreciate any suggestions for more content too! I'll be going all out for this mod, my next planned mod will be a full clone wars one too!
#8
Help / Re: Ore Textures
October 22, 2017, 07:05:53 AM
Ah thankyou so much fella! I completely forgot the core had everything in, stupid me, thankyou so much!
#9
Help / Ore Textures
October 21, 2017, 09:22:24 PM
Hello everyone, sorry to bother you all and before you read, I hope your having a smashing day/night, I've been pulling my hair out for the past 8 hours trying to work this one out, but I'm part of the team working on the Skyrim mod. We're looking to implement different types of material for the armours and weapons, although we'd need new metals to do that, and to obtain the metal you'll need to mine.

The issue I'm facing, is I can't find where the Core texture of an ore could be located. An example is the "Compact Machinery" that you can mine, where is there texture for that rock in the game? If anyone could help I would be very grateful, thank you again.
#10
Really enjoy this mod, although it conflicts with Jec Tools, the mod is perfect! Keep it up.
#11
Unfinished / Re: [A17 WIP] SkyRim 0.01 - (In Dev)
October 20, 2017, 02:13:52 PM
Quote from: tchiseen on October 16, 2017, 06:33:44 AM
FUS RO DAH

It cannot be? Your... dragonborn.


Quote from: SpaceDorf on October 16, 2017, 07:59:40 AM
You stole my joke .. thats copyright infringement right there !!!

Oooh .. that is why they called it SkyRim.  ;D
oh .. and you should talk to the guy from that mod as well  ;D
For the EM PO RAH ! ( <- never noticed that before, I have to think about that .. lot's of crossover jokes there.)

Oh no, DMCA take down is imminent! All jokes aside cheers buddy, we're reworking the textures now as well as some code!


Quote from: TastyCookies on October 16, 2017, 06:21:11 PM
You seen those warriors from Hammerfell? They got curved swords...curved swords.

Looking forward to this development! :)

We'll find her eventually... all jokes aside, development is going well! Hopefully some updated textures to be placed onto here!
#12
Unfinished / Re: [A17 WIP] SkyRim 0.01 - (In Dev)
October 15, 2017, 11:45:05 AM
Reserved
#13
Unfinished / Re: [A17 WIP] SkyRim 0.01 - (In Dev)
October 15, 2017, 11:44:52 AM
Reserved
#14
Unfinished / [A17 WIP] SkyRim 0.01 - (In Dev)
October 15, 2017, 08:27:00 AM

Hello everyone! My name is Survivalmaster, I originally created RimWars which has now transformed into the new Star Wars mod which I have been apart of it's development. Since it has become so big, and the team is now plentiful, I have decided to branch off and create a mod of my own with a few friends from college, as seen from above, you've guessed right, it is indeed SkyRim.

This mod will initially be on here, but we will be extending it to the Steam Workshop as well, currently we have some armour and weapons in the works and I will post some screenshots later on to demonstrate the work we've currently put in.

Bare in mind the images below don't do them justice in-game, they look fitting and after the first release, we can review them and recreate them to a more rimworldy type style.


Credits;
Survivalmaster
Luke Puke69
JustKyle
V3xed Gir4ffe
#15
Thankyou for such a quick reply! I've just worked out how to make everything work in A15 and have begun the process to bring it onto the workshop, I thankyou again for being so kind, and I will put the credits on the workshop for you, I plan to add lots aswell! Thankyou again!!