A more complex and tactical commands system. In combat (like pawns) we should be able to determine the action/role of the animal (more specific, we should be able to give more specified commands to them).
- Follow: Simple, the animal just follow and only attacks if they have a preference or if ordened.
- Distract: In which the animal try to flank behind the enemies and serves as a distraction.
- Attack: The standard option, the animal attacks the selected pawn/animal, the higher the level, more the animal can be more precise in attacking sensitive/unprotected areas aka more severe/deadly wounds.
- Rescue: Only for powerful and specifed animals, the animal can push/haul a pawn to the nearest friendly medical bay/bed.
- Wait: This option have a 2-diferents variation, the first one he only waits, until be given a specifed command or when he have to eat, sleep etc... the second one is like a stand-by option, the animal stays on its detemined area and when a raid happens, the animal goes to help its owner.
- Protect: as the name says ... the animal stays close to its determined pawn ... until a threat gets close to a specific range, if close enough the animal attacks the enemy.
In combat, as people said, they are somewat useless in some aspects, and they are only used as meat shields, distactions or (when having a large number of them) to attack. Look at how people uses boomaloops, boars, squirels and chicks/chickens.
- Follow: Simple, the animal just follow and only attacks if they have a preference or if ordened.
- Distract: In which the animal try to flank behind the enemies and serves as a distraction.
- Attack: The standard option, the animal attacks the selected pawn/animal, the higher the level, more the animal can be more precise in attacking sensitive/unprotected areas aka more severe/deadly wounds.
- Rescue: Only for powerful and specifed animals, the animal can push/haul a pawn to the nearest friendly medical bay/bed.
- Wait: This option have a 2-diferents variation, the first one he only waits, until be given a specifed command or when he have to eat, sleep etc... the second one is like a stand-by option, the animal stays on its detemined area and when a raid happens, the animal goes to help its owner.
- Protect: as the name says ... the animal stays close to its determined pawn ... until a threat gets close to a specific range, if close enough the animal attacks the enemy.
In combat, as people said, they are somewat useless in some aspects, and they are only used as meat shields, distactions or (when having a large number of them) to attack. Look at how people uses boomaloops, boars, squirels and chicks/chickens.