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Messages - Positronium

#1
Releases / Re: [A17] Misc. Robots++
November 16, 2017, 11:13:14 PM
Quote from: MusicManiac on November 16, 2017, 08:02:19 PM
I keep loosing bots for some reason. There are no fights going on or nothing, just after some time i check by bot station and see "Bot is destroyed". wth? Can someone explain, how to prevent this? Station is powered 24/7.

You can turn on debug mode and restore the bots from there, it happens to me way too frequently...
#2
Mods / Re: [Mod Request] Disable Alt + F4
October 21, 2017, 05:51:36 AM
You know you could just not use it? It's fairly simple to not press alt + f4, hell i do it myself.
#3
Mods / Re: [Mod Request] Make infestations visible.
September 24, 2017, 09:24:30 PM
Is it mod compatible? Thanks in advance!
#4
Quote from: zenfiero on September 23, 2017, 03:50:22 PM
If anyone knows how to change the fusion grenades to function, I would appreciate the help! I don't know enough about modding to tweak it, I've had a look and can't figure it out. I rather like this mod, and I want the invading sappers to be a danger!

What is the fusion grenades? I don't think i saw 'em :P
#5
Releases / Re: [A17] Misc. Robots++
September 24, 2017, 04:06:52 AM
Robots... Permanent injuries? Well dev mode is ???? because it isn't allowing me to restore shattered some limbs (No right leg, but can dev mode left leg which is absolutely fine?!)
#6
Mods / [Mod Request] Make infestations visible.
September 24, 2017, 03:29:14 AM
Infestations (Which are completely unbalance in a17 in my opinion) need to be visible when they spawn on (Or under as it seems) items such as minified furniture, raw metals, or foods. It's SUPER HARD to keeps track of dozens of nests buried under several feet of silver  :P

TL;DR must see nest when they spawn in stockpile zones
#7
A bunch of visitors from a faction (Sadly my relations with them were pretty low: 6) suddenly a man hunter cougar preys on one of the visitors, get mauled and now the many other cougars in the region are now mad, needless to say that faction was not very happy about it.

TL;DR Faction relations go down despite the problem not being caused by you.
#8
Outdated / Re: [A17] Advanced Cabinets
September 19, 2017, 09:24:59 AM
I did not n noticed this was updated... Do i still need to load the mod just below CORE?
#9
Releases / Re: [A17] Science Never Stops
September 19, 2017, 09:00:54 AM
It might be a conflict with mods (70+) but it appears that "atomically constructing" (The researched costed 500k) is labelled as "cooking"? Idk, my cook bots are using the atomic constructor  despite me adding a skill of 5 crafting to its bills to prevent them.
#10
Outdated / Re: [A17] Enhanced Development - 2017-06-04
September 13, 2017, 08:50:53 AM
Does the ED-Shield mod work with modded weapons? Such as from rimsenal? RT's Weapons and SNS? Because i tested it and it appears it doesn't work...

Edit: Nvm it does work, needed to restart the game..
#11
I'm just gonna put it out there. You can technically build a vulcan turret under a roof, you just need to build the plan then roof it. Can't tell if it's a bug though
#12
The laser guided mortar apparently takes 3000 seconds before it could fire? Wot? I modified it a bit to be more meaningful (45 seconds) is the extremely long delay an actual feature?
#13
Outdated / Re: [A17] Advanced Cabinets
September 10, 2017, 07:00:02 AM
Experienced 4 errors saying the patch failed making the cabinets not connect to anything, moved it towards the top of my mod list. 3 of the 4 errors disappeared afterwards, on second restart its the same 1/4 errors appeared but generally no other bugs found...

This is still generally OP and could definitely use a research for each one of these considering they have the "MK I, II, III, IV" marks on them.
#14
Releases / Re: [A17] Misc. Robots++
September 10, 2017, 01:07:07 AM
Quote from: Canute on September 09, 2017, 10:10:17 AM
No currently no heal/repair of bots.
I suggest you enable the develop mode, use the heal 10 injury function an the robots a few times until it is healed.
Destroyed/disabled bots remove with the destroy function and sell or deconstruct the empty base station.

Currently i like more to use Minions then robots, even when minons can't doctor,cook,craft,construct.
Ok I see... Bummer :'(
#15
Releases / Re: [A17] Misc. Robots++
September 09, 2017, 08:12:54 AM
What happens to the injuries any of the bots sustain? (That tends to happen to my bots a lot, kept forgetting to recall them during attacks) Do they heal up while recharging? And when is that "repair robots" feature coming? And gg good mod