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Messages - Shadow Creator

#1
Just downloaded this MOD last night and it is definitely interesting. I absolutely love the idea of having taming in the game as well as the dogs in general. Please keep up the amazing work you are doing with this, the game is definitely very interesting with this mod! Personally, I find that the dogs attacking citizens is negative only because you are never alerted and citizens, even when drafted, must be manually told to fight the majority of the time. That being said I thought I would share my experiences, neither good nor bad just simply my experiences.

All on largest map size in Vanilla game:
First three colony attempts at start ended in casualties from first day dog attacks. (This was amusing the first time imagining crash landing just to get mauled by rabid German Shepherds.)

Next couple attempts the map was cleared of all squirrel and boom rat populations first day, after all small animal populations were killed off  the citizens were ninja killed if I was not paying attention. Citizens when drafted need to manually be told to target aggressive dogs.

Been working on a long lasting colony for a day now with a massive cave city that has to rally to kill ninja killer dog attacks. Tamer needs to recruit dogs daily to keep desired 5 dog population as they are killed by wild dogs from time to time. Visitors and fleeing bandits are routinely turned into mulch.


Possible bug or unintended feature?
Dogs sharing rooms with humans cause the negative room sharing thought for both parties. Not a big deal (-8) I just wanted to pair them together as a positive thing.

Using version 1.3

Edit: After reading the post a couple above I just wanted to say I also prefer that you keep in the possibility of them going insane. This is a normal feature of the game and prevents it from becoming stale. When a dog does go insane the drafted colonists engage the animal as intended which is nice.