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Messages - jere8184

#1
Rimworld is the type of game which seems like it can always be built upon, it will be a sad day when content development ends.
#2
cool mod. the more events the better
#3
Mods / Re: How to stop colonists from turning gay
January 02, 2017, 09:03:42 PM
Okay im gonna assume he has been gay all along thanks for your help and maturity ppl
#4
Outdated / Re: [A16] Set-Up Camp v0.1.0
January 02, 2017, 06:12:34 PM
You may want to announce your mod here https://ludeon.com/forums/index.php?topic=27962.0
#5
Mods / Re: How to stop colonists from turning gay
January 02, 2017, 05:34:43 PM
Quote from: ithikari on January 02, 2017, 05:30:00 PM
<TraitDef>
    <defName>Gay</defName>
    <commonality>0.2</commonality>
    <degreeDatas>
      <li>
        <label>gay</label>
        <description>NAME is romantically attracted to people of HIS own gender.</description>
      </li>
    </degreeDatas>
  </TraitDef>

Wouldn't you just change the commonality to a hard 0 instead?

I dont think so. I think doing that would only stop the trait from randomly appearing in newly generated pawns 
#6
Mods / Re: How to stop colonists from turning gay
January 02, 2017, 05:32:53 PM
Quote from: Thirite on January 02, 2017, 05:26:00 PM
I don't think pawns can acquire traits over time... at least they absolutely didn't in A15. You don't want to try removing the gay trait from the game because it is explicitly referenced in the engine which will break the game if it tries to reference something that doesn't exist.

That said, if you wanted a #nohomo mod you'd have to detour the pawn generation method and modify the code to never give the gay trait even if requested.
Yeh i have already removed the trait from being generated, I just want to stop pawns from acquiring the trait "gay". But now im not even sure if pawns can even acquiring it. A confirmation would be nice
#7
Outdated / Re: [A16] Set-Up Camp v0.1.0
January 02, 2017, 05:26:05 PM
nice mod
#8
Mods / Re: How to stop colonists from turning gay
January 02, 2017, 05:17:50 PM
Quote from: ithikari on January 02, 2017, 05:10:36 PM
Have you tried just deleting the trait?
]
Good idea but I am worried that it would have any side effects due to the possibility of colonist randomly gaining it. Can someone confirm wherever or not a colonist can gain the trait : gay over their liftime
#9
Sounds cool. Im guessing this mod will make the game more difficult in a way
#10
Mods / How to stop colonists from turning gay
January 02, 2017, 04:53:15 PM
My reasons for wanting to implement this change is irrelevant

I have heard people say that in rimworld colonist are able to turn gay and I think this happened to one of my colonist recently as he has the trait : Gay which i do not remember him having.

After this I removed the trait from having a chance to occur on new colonist but I have no idea wherever this change will stop already existing colonist from  gaining the trait "gay".

Could someone pleas explain how to stop already existing colonist from  gaining the trait "gay". Thankyou.
#11
Thank you MarvinKosh and RawCode for help it is much appreciated
#12
As the tile says, can someone help me plz.
Playing with CR so ammo is precious.
#13
Can someone explain what the source code is? and if i download the file from github is it basically a way to manually install this mod 
#14
Mods / Re: Better back stories (Mod request)
December 21, 2016, 06:23:10 AM
thanks. where do i find the backstories
#15
Mods / Better back stories (Mod request)
December 19, 2016, 02:58:57 PM
It seems that in rimworld half the people you come across have the most random and stupid backstorys which seem to have nothing to do with how you encountered them or what faction their from. The only time backstorys seem to correlate with the faction that someone is part of is for tribals. For example many tribals have a tribal childhood and adulthood backstory which correlate with their faction such as hunter , Chief, Herdsman and so on.

It would be nice to see the same for people from other factions such as Outlanders having back storys like , smith , sheriff , milita and so on instead of a silly backstory like cave child.

Anyway yeh if anyone would like to make a mod to solve this small problem of mine or even point me in the right direction to go about solving it for myself pls do