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Messages - cladicus

#1
Can you please update this mod? It's become a must have for me :)
#2
http://oi66.tinypic.com/ult9u.jpg

also some newly built structures has disappeared, only the floor is left.
#3
Hey Vindar, I tried messing around with your .xml files to get your mod to my liking, but I ended up messing up, so I had to leave it unchanged, so don't worry nothing is broken.

What I want to ask you is: I think the medieval faction bases include waaaay too many pawns. No matter what strategies I use I have about 50 enemy pawns all swarming me with personal shields, destroying every barricade I have with no way to outsmart them, no matter how many colonists I bring, even if they all have doomsday launcher equipped.


How do I change the amount of enemy pawns spawning inside faction bases? I tried messing around with the numbers in MedTimes_Factions_Core.xml
where I thought <kindDef>FactionBase</kindDef> options meant the amount of pawns spawning inside the bases, but changing the numbers from - let's say - 300 to 3000 or even 5 didn't change anything. In the end, when changing them all to 1, it broke the game.

What do the numbers even mean? I'm not asking you to change your mod, I want to change this to my personal liking, though 40 - 50 pawns is a bit extreme for an enemy base.
#4
Outdated / Re: [A16] Psychology (2017-3-29)
April 09, 2017, 07:34:12 PM
Hello Linq, your mod states that a new save file isn't needed, however the "psyche" tab doesn't appear on my existing colonists. Any new ones that appear on the map recieve this psyche tab, and if I start a new colony, my own pawns also have them, however the pawns that was there before your mod, won't get the psyche tab no matter what.

Is there a fix, or am I simply going to have to drop my colony for a new one?

Thank you for the great mod either way :)
#5
I can't seem to make enough friends when I try to charm / recruit people.

I only ever make it to 2.

I tried assigning everyone to negotiating but it doesn't seem to change anything.
Secondly, I tried making my colonists "hang out" in the guest room. They wouldn't stay, even when it was the sole source of joy, so I drafted them all and made them stay in the guest room.

Not much "hanging out", in the end they just left the room to eat and sleep with no change on visitor friendship.

I've searched all night, can you please dumb down, like I'm 5 years old, how to become friends with visitors, mainly reaching the goal of friends to the visitor.

Thank you.