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Messages - Comrade Smartass

#1
Ah, okay.  If you have any idea what the incompatibility is (or figure it out from debugging), please let me know.

Caravan problem?  If you mean having caravans freeze or members disappear when entering a settlement, then yeah, I'm having that as well.

Sure, here's a link to last three saves.  Fallen Skies is from before it became unplayable, Fallen Skies Attack is from when the problems I was having intensified, and Fallen Skies Caravan is from just before I started getting too many errors to play. 
https://goo.gl/eoGXNZ
#2
So after hours of playing with this mod, I'm running into game-breaking errors.  At first, I was simply having problems with walls not showing on newly spawned maps and strips of unrevealed ground within plain sight of my pawns.  I fixed these by briefly spawning in new pawns (which revealed the patches of land and walls), then destroying them using the dev menu. 

However, I recently started having bugs where enemy pawns and loot on newly spawned maps such as those for enemy outposts wouldn't be visible (although my pawns would still fire at them) unless I used my spawned pawn trick (and even then, once the new pawn was out of sight or despawned, the pawns would disappear again.)

In addition to this, I'm now getting hundreds of errors per second, causing so much lag the game is completely unplayable.  I can't confirm that these errors are all related to this mod (as it crashes when I try to load my save without it), but they started when I came into contact with these pawns (or simply got bad enough for me to notice as some of my older pawns names are in the log.)

I've included a link to my output log below (too large to attach here).  Please note that all 30Mb of the file constitute less than 1 second of error logs.
https://goo.gl/aakBpt
#3
So after hours of playing with this mod, I'm running into game-breaking errors.  At first, I was simply having problems with walls not showing on newly spawned maps and strips of unrevealed ground within plain sight of my pawns.  I fixed these by briefly spawning in new pawns (which revealed the patches of land and walls), then destroying them using the dev menu. 

However, I recently started having bugs where enemy pawns and loot on newly spawned maps such as those for enemy outposts wouldn't be visible (although my pawns would still fire at them) unless I used my spawned pawn trick (and even then, once the new pawn was out of sight or despawned, the pawns would disappear again.)

In addition to this, I'm now getting hundreds of errors per second, causing so much lag the game is completely unplayable.  I can't confirm that these errors are all related to this mod (as it crashes when I try to load my save without it), but they started when I came into contact with these pawns (or simply got bad enough for me to notice as some of my older pawns names are in the log.)

I've included a link to my output log below (too large to attach here).  Please note that all 30Mb of the file constitute less than 1 second of error logs.
https://goo.gl/aakBpt
#4
Don't think the guy after me has a problem.  Mine is that raiders don't register that my colonists exist behind embrasures. 
#5
I tried the A16 mod in A17.  Causes raiders to totally ignore colonists unless melee attacked first, in which case the raiders will only attack back with melee.  Also, the embrasures mod still doesn't fix the issue this mod was made to fix yet.
#6
It doesn't appear that "I have you in my sights" has been updated.  I checked and the A16 version causes raiders to never attack colonists except with melee after being attacked first. Do you have any idea if it will be updated in the near future or are you by chance working on a replacement mod so that Embrasures aren't totally OP?
#7
Was wondering if there's a chart or excel file out there which has all the damage, accuracy, and dps info for each of the weapons added by Rimfire?