+1, this would be really useful for other things as well like just moving drugs or items, rather than having to create a new stockpile, edit its settings with regards to quality etc... then have to edit the original stockpile with the item in that you want to move.
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#1
Mods / Re: Mod idea: Force moving items, moving individual items from a stack.
June 21, 2017, 10:21:13 AM #2
Mods / [MOD REQUEST] Fauna Tab - like lincore's Wildlife Tab, for grown plants on map
June 21, 2017, 10:19:03 AM
As the title says. I think something like this would be great because trying to harvest only fully grown Healroot/Berries on the map means that we've got to go around and individually select the ones that are fully grown. If there was a separate tab that included the fully grown [wild] fauna on the map, that'd be awesome.
#3
Outdated / Re: [A16] Zorba's Miscellaneous Tweakery Mods
June 20, 2017, 01:37:51 PM
Pretty sure world without hat was incorporated into the main game. You can go into options and disable it from there.
#4
Outdated / Re: [A16] Zorba's Miscellaneous Tweakery Mods
June 17, 2017, 03:31:26 PM
These are fantastic, and your descriptions really crack me up. You're a good writer!
Any chance of these getting updated to A17?
Any chance of these getting updated to A17?
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