rimhud kinda of solves that, if you are comparing the info between pawns. you can set it up to be visible in the hud
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#1
Mods / Re: [Mod Request] Time management when viewing the information window "i"
April 24, 2024, 08:57:50 AM #2
Releases / Re: [1.5] RimHUD - Add more information to the UI
April 23, 2024, 09:46:00 AM
Hello, Great mod, big fan, Thank you for your efforts.
I tried to display my pawns meditation types as a stat and couldn't find it under stats. Am I looking in the wrong place or is there no way to do it?
I tried to display my pawns meditation types as a stat and couldn't find it under stats. Am I looking in the wrong place or is there no way to do it?
#3
General Discussion / Re: Funny Addition to the game - Blitzkrieger
July 04, 2017, 07:33:23 PM
I did... didn't know about the S though
#4
General Discussion / Funny Addition to the game - Blitzkrieger
July 04, 2017, 09:12:20 AM
Burst out laughing when Blitz joined my colony
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#5
Ideas / Battle plans
June 24, 2017, 04:34:11 PM
A lot of things in this game are automated. But during battle we take complete control. So, my idea is implementing a battle plan tab. You could tell people where to go during a raid. You could have different plans for different raids (this could be limited to Human raid, mechanoid raid, animal packs).
Each colonist would have an action like attack or retreat and they would decide by themselves. They could have an individual and group action, so the group is defending an area but one colonist is retreating for some reason, like too many enemies nearby.
Each colonist would have an action like attack or retreat and they would decide by themselves. They could have an individual and group action, so the group is defending an area but one colonist is retreating for some reason, like too many enemies nearby.
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