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Messages - Chais

#1
Update for RimWorld 1.0. I'm not dead, folks  ;D
#2
Bugs / Re: [0.18.1722] Pawn doing a job shes incapable of
November 27, 2017, 07:22:23 AM
Quote from: Chais on November 26, 2017, 02:23:44 PM
The game was started with the first 0.18 release, if that makes any difference.
That meant the first A18 pre-release.
#3
Bugs / Re: [0.18.1722] Spontaneous exception
November 26, 2017, 02:23:44 PM
Ok. Got the same exception again. And now I know why. The pawn Rissa is incapable of social, thus has wardening disabled but still tried to recruit the prisoner. Oddly enough, she succeeded this time  :o
I'm currently playing with debug mode enabled but that shouldn't make a difference, unless it somehow enables pawns doing jobs they ought to be incapable of.
The game was started with the first 0.18 release, if that makes any difference.

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#4
Bugs / [0.18.1722] Pawn doing a job shes incapable of
November 26, 2017, 09:37:25 AM
I got this exception:
Attempted to calculate value for disabled stat RecruitPrisonerChance; this is meant as a consistency check, either set the stat to neverDisabled or ensure this pawn cannot accidentally use this stat (thing=Rissa)
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
RimWorld.StatWorker:GetValueUnfinalized(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue(Thing, StatDef, Boolean)
RimWorld.InteractionWorker_RecruitAttempt:Interacted(Pawn, Pawn, List`1)
RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef)
RimWorld.<TryRecruit>c__AnonStorey5:<>m__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<GotoInteractablePosition>c__AnonStorey0:<>m__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
RimWorld.<GotoPrisoner>c__AnonStorey1:<>m__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Rissa is one of my pawns. She is not working as a warden. I do have a prisoner right now. Rissa is currently cleaning. I wasn't looking when the exception was thrown, only a couple of seconds later. I have two mods active: Custom Music and Tech Advancing, but I doubt they have anything to do with it, as they don't interfere with prisoner mechanics at all.
Savegame (password: rimworld)
#5
When I try to scroll the Social tab for a pawn the camera zooms instead. I have to drag the scroll bar to scroll.
#6
Sure. There's a failed shader compilation in there. Had that back in A17, too, where the issue occurred as well.

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#7
On Linux enabling roof visibility will usually result in solid magenta blobs in roofed areas instead of the light and dark green, semi-transparent overlay.
Using the latest nvidia binary blob.

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#8
Bugs / Re: [0.18.1712] cursor icon misplaced
November 08, 2017, 11:56:48 AM
Playing on Linux.

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#9
Bugs / [0.18.1712] cursor icon misplaced
November 07, 2017, 11:02:33 AM
On the 'Orders' menu, when selecting a new order via shortkey (e.g. I or K) the new icon will appear not next to the cursor, but somewhere above or below it.
More specifically, the position of the icon is that of the cursor with inverted y-position. So icon and cursor will be the same distance but opposite sides of the horizontal middle line of the display.
Edit: This actually seems to go for all items and can be triggered by any keyboard (panning) input, not only selecting different orders/zones/structures/...
#10
Updated for A18.
#11
Bugs / Re: [0.18.1700] [Linux] Slow zooming
October 28, 2017, 06:08:36 PM
Another Arch Linux here. Scrolling is inverse and rather slow.
#12
Help / [A18] Mod-loading procedure
October 25, 2017, 08:16:15 AM
I've noticed that with A18 the PostLoad and ResolveReferences methods for defs are no longer called when the mod config is loaded. I'm currently trying to figure out where the loading of mods and their saved configs starts, which is a tedious task, given that MonoDevelop is just horrible.
So if someone has pointers or just knows, that would be great.
#13
Help / Re: Change MODS Language in Game.
October 25, 2017, 08:11:26 AM
Any mod should always have the same language as the main game. I doubt there's a way to configure the language on a per-mod basis.
#14
Streaming is now working flawlessly, thanks to Harmony. This means the lowest possible memory footprint, no lag-spikes when songs load and songs can be played as often as wished.
#15
Fixed an issue where songs only played once. Updated archive in OP.