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Messages - VixenNation

#1
Ideas / Re: Your Cheapest Ideas
August 02, 2017, 01:32:07 PM
How about a "Wanderlust" trait that gives a bonus to world map movespeed and a slight boost to social, but gives a large (-10 to -15) penalty for a pawn not having left a faction base in a few days.

Or an "Antisocial" trait that gives a stacking mood penalty (-2 per event, caps out at -12 or so) every time a colonist has a social interraction with someone that isn't their lover.

Maybe a "Luddite" trait to go along with the backstory that gives a debuff for using electronic equipment and a buff for using manual crafting stations.

A "Hypochondriac" trait would be pretty interesting, maybe something that gives a harsher mood penalty for being sick, and sometimes causes a mental break that has your colonist occupy the nearest medical bed for its duration, despite not being sick.

I personally enjoy the Night Owl trait, because it allows me to stagger the times my colonists are awake and keep something running at all times, but it doesn't make sense that that's the only reason someone is up at night. I'd advocate for a "Restless" trait that reduces the amount of sleep a colonist needs to be fully rested, but increases mental break threshold.

On the topic of sleep, maybe a "Heavy Sleeper" trait that removes the disturbed sleep mood debuff from people walking around them at night, but maintains the penalty for having them get out of bed during their rest period.