The tech tree after using Research Tree and GHXX Tech Advancing is a dream come true - if something similar could be used in vanilla I think it would be so much better on the whole than what we have now.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Ideas / Re: Your Cheapest Ideas
June 19, 2018, 03:25:20 PM
- 1x1 tables
- Charge blaster/SMG, closer range and higher rate of fire than the Charge Rifle
- Sandbags require cloth instead of steel, heavier sandbags require leather
- Charge blaster/SMG, closer range and higher rate of fire than the Charge Rifle
- Sandbags require cloth instead of steel, heavier sandbags require leather
#3
General Discussion / Re: Quality of Life mods you will be sad are gone till moders patch 1.0
June 19, 2018, 12:45:49 AM
Stack XXL
Static Quality +
QualityBuilder
QualitySurgeon
P-Music
Static Quality +
QualityBuilder
QualitySurgeon
P-Music
#4
General Discussion / Re: Unstable build of 1.0 available
June 19, 2018, 12:34:01 AM
Similar to Yoshidas post, I recently got a "shooting frenzy" inspiration for a pawn who ironically has very little shooting skill. That I find a little odd, shouldn't inspirations affect already established skills, i.e. 6 with a flame? I feel like just ignoring the inspiration because the skill is so low.
#5
Releases / Re: [B18] Run and Hide
March 17, 2018, 11:06:53 AM
This is exactly what RimWorld needed!
#6
Outdated / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look!
March 10, 2018, 07:46:27 PM
Hey Rainbeau, first off great work! I just posted this on the Steam FF page but I figured I'd post here too, in case anybody else may have a solution.
When running the listed mods
ModSwitch
EdB Prepare Carefully
Prepare Landing
ResearchPal
Tech Advancing
Tribal Essentials [b18]
[RF]Fertile Fields [b18]
It appears that Complex Clothing is missing from the research screen on a fresh Tribal start. I've tested this quite a bit with many mods, and it comes down to Tribal Essentials and Fertile Fields somehow conflicting on the research screen.
When running the listed mods
ModSwitch
EdB Prepare Carefully
Prepare Landing
ResearchPal
Tech Advancing
Tribal Essentials [b18]
[RF]Fertile Fields [b18]
It appears that Complex Clothing is missing from the research screen on a fresh Tribal start. I've tested this quite a bit with many mods, and it comes down to Tribal Essentials and Fertile Fields somehow conflicting on the research screen.
#7
Mod bugs / Re: Grey Screen and Freeze at the first fight....
August 27, 2017, 01:24:05 AM
Hey, I have the same problem as you, except all my saves are broken after this happens.
Here are a couple logs from last night:
https://gist.github.com/3f8d2b83182b07ac2112049796ff43ec
https://gist.github.com/89700bdc3494cf7b946cd83e25d1bed1
https://gist.github.com/bf6dd91339af97a79fd1a81c2003dd9e
https://gist.github.com/6b75391477287d2f06677101c9c42780
https://gist.github.com/0e5e3648c0548eb2af39a3cdab93910f
Modlist:
HugsLib
EPOE
EPOE: Rebalanced
Combat Extended
Rimsenal Vanilla Weapons Pack-CE
Simple Sidearms
EdB Prepare Carefully
Prepare Landing
Psychology
Hospitality
QualityBuilder
QualitySurgeon
I Can Fix It!
Hand Me That Brick
Cooks Can Refuel
[RF] Pawns Are Capable! (No Traits)
ResearchPal
GHXX Tech Advancing
Heat Map
Medical Tab
Relations Tab
WorkTab
Moody
WM Smart Food Selection
Centralized Climate Control
Dubs Hygiene and Central Heating
Better Workbench Management
Vegetable Garden
Seeds, Please!
Seeds VG
SS Damage Indicators
Static Quality Plus
Stack XXL
Stack Merger
Rimsenal - Rimhair
Tribal Essentials Modpack
Xeva's Rimhair
Cleaning Area
Efficient Light
Glass+Lights
More Linkables
More Planning
Packed Lunch
RD - Manual Corpse Eating Only
RT Fuse
Glittertech
Miniturisation
Mechanoids Extraordinaire
Allow Tool
Mechanite Forge
Realistic Rooms
Realistic Darkness
Increased Forest Density
Heat and Cold+
Here are a couple logs from last night:
https://gist.github.com/3f8d2b83182b07ac2112049796ff43ec
https://gist.github.com/89700bdc3494cf7b946cd83e25d1bed1
https://gist.github.com/bf6dd91339af97a79fd1a81c2003dd9e
https://gist.github.com/6b75391477287d2f06677101c9c42780
https://gist.github.com/0e5e3648c0548eb2af39a3cdab93910f
Modlist:
HugsLib
EPOE
EPOE: Rebalanced
Combat Extended
Rimsenal Vanilla Weapons Pack-CE
Simple Sidearms
EdB Prepare Carefully
Prepare Landing
Psychology
Hospitality
QualityBuilder
QualitySurgeon
I Can Fix It!
Hand Me That Brick
Cooks Can Refuel
[RF] Pawns Are Capable! (No Traits)
ResearchPal
GHXX Tech Advancing
Heat Map
Medical Tab
Relations Tab
WorkTab
Moody
WM Smart Food Selection
Centralized Climate Control
Dubs Hygiene and Central Heating
Better Workbench Management
Vegetable Garden
Seeds, Please!
Seeds VG
SS Damage Indicators
Static Quality Plus
Stack XXL
Stack Merger
Rimsenal - Rimhair
Tribal Essentials Modpack
Xeva's Rimhair
Cleaning Area
Efficient Light
Glass+Lights
More Linkables
More Planning
Packed Lunch
RD - Manual Corpse Eating Only
RT Fuse
Glittertech
Miniturisation
Mechanoids Extraordinaire
Allow Tool
Mechanite Forge
Realistic Rooms
Realistic Darkness
Increased Forest Density
Heat and Cold+
#8
Releases / Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017) - New CE Patch
August 16, 2017, 03:12:59 AM
Hi, I'm getting a lot of exceptions thrown when I load your mod after CE. I have the patch.
https://gist.github.com/HugsLibRecordKeeper/f035a328b2a835d82aff1d8955ca8856
https://gist.github.com/HugsLibRecordKeeper/f035a328b2a835d82aff1d8955ca8856
Pages1