Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - rinin

#1
Have exactly the same problem.

Tnx for workaround as well.
#2
Couple years later still nothing.

One thing to mention though. Right after the first wave I had betrayal from the temporary guest.
#3
It was always a couple days for second wave to came. Now I'm more then 10days past the first day and no second wave in sight.
Save file attached
#4
Your picture could be misleading because multiple entries was already kinda addressed in version [1.3.3117]
- Fix: Body part capacity impactors can be listed more than once

But only multiple entries in the list was addressed, while the core problem remains.
#5
I'll bump this up because it was kinda addressed in new version [1.3.3117], but only in terms of representation.
As far as I can see it all cased by the fact that tongue is a part of the jaw.

Removing tongue while removing the jaw seems feasible, but in game the jaw never assumed missing, and only shattered in the worst case, which should not remove tongue.


  • Efficiency of eating and talking with denture still calculated wrong (it supposed to be 80% efficiency, but it still applied several times because jaw affects tongue as well)
  • Replacing totaly fine jaw with denture somehow "heals" missing tongue in terms of talking
  • Combining denture and bionic tongue is still impossible
#6
Talking is affected by denture twice reducing it to 84%
Eating is affected by denture 3 times, reducing it to 58%
It is also impossible to install tongue to a pawn with denture. And installing denture to a pawn with bionic tongue would remove it.

It seems tongue requires a jaw, and denture doesn't work like one.
#7
Multiple Z-Levels, multiplayer or water, that's for sure. Though, it would probably seriously break the existing defence balance, but balance could be fixed.
#8
Ideas / More "quests on request" ideas
February 09, 2021, 07:28:52 AM
It would be nice to have some quests on request apart from "AI core location"

Find the location of a family member
Find the location of an ext-colonist
Find a grave of the legendary hero (to be later revived)
Pay to request a random quest with halved rewards value
Locate the faction leader

Some quest that allow to interact with the game state, especially with the historical figures.
#9
Ideas / Re: Different materials for Vents
February 09, 2021, 07:18:15 AM
I would say it would be better to build vents out of any wall mateerial plus steel.
#10
Ideas / Re: Your Cheapest Ideas
August 27, 2020, 06:23:47 PM
With the new "equipment" system all types of grenades should probably become equipment.
#11
Ideas / Fix snow cleaning
August 25, 2020, 10:03:58 AM
It's a nice feature, but it's almost unusable for a several reasons.

It require huge amount of time, which is probably realistic, but I suppose not very gameplay friendly. Even dedicated cleaner can't reliably clean any significant area.

It has higher or at least the same priority as normal cleaning, while normal cleaning is way more important.
So no one would designte cleaning area, because it effectively disable all other cleaning for quite a while. It's just too high price for something so minor.

It works during the snow, which is probably fine, if aforementioned problems would be addressed.
#12
General Discussion / Re: The Earth Debate Continues
August 23, 2020, 08:54:54 PM
Well... Rimworld is definetelly inspired by the Firefly series. It's basically Dwarf Fortress in Firefly setting. And the game is called "RimWorld", just like any rim world in Firefly. And the planet looks exactly like any rim world in "the Verse" (Firefly universe).
#13
QuoteMore clever would be
Meals from current food policy for 3 days > survival meal.
QuoteI'm baffled by this too. What's the point of packing survival meals, all the simple and fine meals, raw potatoes and even HAY for a caravan that has one human and a donkey. The donkey can graze so the hay is unnecessary. The food should be packed if it's necessary in the following order: survival meals > kibble > simple meals > fine meals.

Why 3 days? Why no hay? I live on the ice sheet, I could travel with fine meals all the time, and I need the hay for my donkey. Game is played different ways, don't try to replace one forced unflexible logic with another one.

Separate policy for food clothes drugs and medicine for caravans would be nice though. As well as the ability to disable this feature.
#14
General Discussion / Re: End Game Raid Testing
August 22, 2020, 05:59:23 AM
Just a quick statement. Please don't forget about the people who don't use killboxes. We exist. And we want the hard game that could be solved without building weird looking killboxes.
Please add more stuff to challenge killboxes. Like sappers and smoke. Not just "harder raids" stuff.
#15
Don't anyone think one dude who holds 300 scythers packed in tight corridor could actually fail to do it?

From the story perspective it's all fine. In my opinion it's even more fair, than the situation when he could actually hold back literally anything.