Executions. Making hunters move up on a downed animal is a step in the right direction, but when it takes 6hrs to kill a downed animal at point blank because the hunter is simply missing just frustrates me so much. Instead of going up to continue shooting the animal why not just have it like the slaughter button on domestic animals.
Also tone down the berserk mental state a tad cause that can also hurt the fun. Especially when a colony is going through hard times from no fault of the player like mass sickness or something, someone can be going berserk daily. Imagine writing a colony journal like Ive read some people do, and every single day it just reads this person went berserk because he didn't clean up his room. It gets tiring. Maybe make people go berserk for things that really matter like their spouse died, cause that will give that tantrum so much more meaning!
And talking about cleaning up his room, WHY DON'T COLONISTS DO THAT?! Its only reasonable that you tidy up your room and not expect your friend to clean it for you.. Maybe add it to joy or something, to make people care about the state of their rooms.
Anyway, Rimworld is my favorite game, keep up the good work!
Also tone down the berserk mental state a tad cause that can also hurt the fun. Especially when a colony is going through hard times from no fault of the player like mass sickness or something, someone can be going berserk daily. Imagine writing a colony journal like Ive read some people do, and every single day it just reads this person went berserk because he didn't clean up his room. It gets tiring. Maybe make people go berserk for things that really matter like their spouse died, cause that will give that tantrum so much more meaning!
And talking about cleaning up his room, WHY DON'T COLONISTS DO THAT?! Its only reasonable that you tidy up your room and not expect your friend to clean it for you.. Maybe add it to joy or something, to make people care about the state of their rooms.
Anyway, Rimworld is my favorite game, keep up the good work!
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