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Messages - DarkSpheres7

#1
Hi! Is there any place to see what items of the mod actually does? It'd be a great help. Like for example, knowing what the "Shine of the creator" would look like or something. Also most of the items don't really have descriptions making it more difficult to know what they do and how they work. Great mod nonetheless!
#2
Dubs Bad Hygiene - toilets, showers, sinks and bathtubs says "No sewage capacity". But when I looked at my water tank, it's completely full and the plumbings are all still connected. Any known reason why? Thank you. I can't play my current game because of this :< And I do not want to restart. Any help/tip would be greatly appreciated <3
#3
Hi! I am in love with mod. Specially with the Vampire mod, I can finally make them roam free and not having to worry about them burning up in the sun. But there's one issue tho... The game makes some pawns disappear. First, it was a hauler bot. I thought the one at fault was the "Misc. Robot++" mod. But then I created a new game and it happened again. But instead of a bot disappearing, my colonist went poof! This is when it caught up to me that maybe this mod is the problem. Oh and btw! I noticed that when this occurs, the HUD vanishes and when you save, only the small rectangle appears but no text inside. But this happens only when your screen is on a specific area, I dont know how or why this occurs: see debug2. Please fix this :( I love this mod and I would definitely love it more if you could fix this issue! Thank you! (The red text just kept repeating over and over again so I didn't screenshot everything: see debug.jpg)

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#4
Mod bugs / Re: I need help :(
March 10, 2018, 12:07:27 AM
Quote from: Canute on March 03, 2018, 12:19:44 PM
Hi, you don't violate any rule, but if you read the sticky "how to report a mod bug" you might have provide better information.

- but the 1. error show me, that you download and copy a master from github. But the error show too that the structure inside that mod isn't correct.
Inside the ConduitDeconstr-master you should see some folder like About,Defs, ....  This info just for future.
I looked at these mod and notice the github release is not userfriendly.
Inside the master folder you find
[B18]ConduitDeconstruct.zip
This is the mod, you need to unzip and move to mods.

- The error you came into the forum are from Achtung! Mod.
When you got it from Stream, unsubsribe and resubscribe, maybe this allready fix the problem.
Or look if you download and installed the latest version.

At the Achtung topic noone else report any trouble with it.
Maybe try to move the mod at the end of your modlist maybe that helps.

hi! Thank you for that :D I followed what you told me about the conduitdeconstr-master and yes it worked! I no longer get the error! Thank you thank you thank you so much! And about Achtung, I removed the mod since I always lag when I use it. Still, thank youu!!!!
#5
Mod bugs / I need help :(
March 03, 2018, 02:25:05 AM
Hi! This is my first time posting here, and if I am violating any rules, please do tell me. So here it is. I was playing a modded walkthrough of rimworld as usual. And I keep adding mods to my mod folder as long as it can be used without starting a new save file. If I find anything useful, I'll surely download it. So here's the problem. I think it started yesterday, there are some items that my colonists ignore. Like my "Scyther blade". It was left outside of my base for like 5-6 in game days. So I did what most of us would do, click on a colonist, and then make them haul the said item. But when I did, the debug log popped up and it won't let me haul the item. Everytime I right click on the item, it would just make the debug log pop out. And sorry but no. I can't understand what the debug log is saying so yea... Sorry about that.. I'll attach the screenshots of the debug log. If you guys could help me read it, that would really make me happy. Thank you in advance!!   :) ;D ;D

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